Dana_in_Love845 on Card creation challenge
2 days ago
Fudge Feaster
Artifact Creature - Ooze Food
Menace
, Sacrifice a Food: Destroy target creature with power less than Fudge Feaster's power. Put a -1/-1 counter on Fudge Feaster.
Eat or be Eaten
4/4
How about a red Ooze? Just to round out the color pie.
temeref on Chef Shimatsu's Famous "Blood Shimatsoup"
2 days ago
Commander_JAR in the earlier versions of this build those were included, but despite how solid they usually are in mono on paper, they aren't a good fit in this list specifically! Rituals are the bomb when you have something you consistently want to use that mana on, but Shimatsu is extremely specific with their timing. Like, for 95% of the game they are detrimental to cast; that leaves normal rituals entirely reliant on the not-so-good card selection red has, and there's almost zero value in topdecking them. Over time I phased all rituals out (excluding Jeska's Will since it's still just good impulse draw) in favor of more artifact synergies like Voltaic Key. Mana Vault is already nice with Shimatsu since it's a solid "ritual" and can be sacrificed to avoid taking damage, and turns out once the list reached that critical mass of artifacts that liked being untapped, the keys were just waaaaaay better at providing the same if not more mana. Artifact count means the world for the list too and rituals don't help in that department.
Lup3rcal on Undead Monarch
2 days ago
Suggested cuts: Waste Not - enemy discard is a secondary strategy, and viable, but this is a card that is only a payoff for a secondary strategy. I think it may be dead enough that it doesn't warrant a slot.
Logic Knot - would be sweet if it was {U} less. As is, it's a strictly inferior counterspell that uses a valuable resource to be effective
Fervent Denial - 5 mana is a lot to hold up, 7 will almost never happen in a board-presence focused deck.
Dark Deal - wheels are decent here, but this Mind Rots yourself. Have 4 cards, cast this, end up with 2. The other wheels can benefit from enemy high card counts. This does disrupt opponents, but that's gonna draw some ire and you just binned half your resources. If you can withstand the ire you should be winning anyway. Something like Frantic Search would be better IMO.
Zombie Infestation - two cards plus one upfront is a steep price. I don't know that you have enough reanimation to need to dump your hand at instant speed when you already have Varina available.
Dismantling Blow - a glorified Disenchant 90% of the time. A 6 mana spell the rest of the time.
Suggestions not many at this stage. Gleaming Overseer is a consideration if you find yourself heavy into tokens. I'm a big fan of a few cards in your maybe list: Obsessive Search, and Kindred Discovery. Though the latter is slow.
Matzalantli is cute but I'd be wary of labelling it as ramp when assessing your manabase given it needs 7 mana to activate, and won't be online until at LEAST turn 5. It's defs more a Gilded Lotus than Arcane Signet
plakjekaas on Pattern Recognition #323 - Tokens …
2 days ago
Ojer Taq, Deepest Foundation Flip mentions creature tokens specifically, and therfore doesn't work great with the Map tokens in that format '^^
TypicalTimmy on Card creation challenge
2 days ago
I just realized I made two ooze cards in a row, and requested a third. Guess I'm on an ooze bender now? Lol
TypicalTimmy on Card creation challenge
2 days ago
Golden Honey
Creature - Ooze Food
Lifelink
, , sacrifice this creature: Target creature you control gains lifelink until end of turn.
Golden Honey are usually hunted down for their medicinal purposes. Although the fact they are quite delicious might also have something to do with it...
2/4
^_^
Make a black ooze made from dark chocolate!!
Dana_in_Love845 on Card creation challenge
2 days ago
Not at all a science person tbh, but I will try.
Plasma Weird
Creature - Weird
Haste
: Plasma weird phases out. At the start of your next combat damage step, it phases in tapped and attacking.
"It worked! I finally figured out how to enhance its speed!... Where did it go?..." - Izzet Guildmage
3/2
Wild(s of Eldraine) (No, actually, do something that would fit in that set.)
Profet93 on Magar the Horrible
2 days ago
I see you run Rise of the Eldrazi but only 1 land that can tap for colorless. I know you have some artifacts that can assist with that, but have you considered adding an Ancient Tomb to make it easier/ramp? Or is that card too mainstream for your tastes?
Mirari - Or is it too winmore/doesn't work with your commander?
I have yet to actually review your deck tech, I just saw the savage beating part which was pretty cool. I also got to hear what you sounded like.
Wheel of Misfortune - Draw/discard outlet, or is it too random/help opponents?
Amyas on Teysa, 2024
2 days ago
Nice this is the build that I run please check it out Teysa and her Orzhov Syndicate
Rhadamanthus on How Phase out and "At …
2 days ago
No, you won't have to sacrifice Ball Lightning to its own ability.
You don't have to stack the triggers in a special way to make this work. Teferi's Veil makes the creature phase out "at end of combat" but Ball Lightning's ability triggers "at the beginning of the end step". Because Ball Lightning is phased out by the time the turn gets to the end step, its ability won't trigger at all. Even if it was a situation with two simultaneous triggers that needed to be stacked in a specific order, if the "phase out" trigger resolves first then there's nothing around for you to sacrifice when the "sacrifice this" trigger resolves.
Cipher_8 on Saturday Night Fish Fry
2 days ago
It's Friday Nights around here (Wisconsin) but love the theme of this deck.
I always wanted to build around Derevi, Empyrial Tactician because I thought it pairs well with Hylda of the Icy Crown but I've only ever done one deck with her — Frozen
I got a merfolk deck I'm working on too — Submerged, though it's more based on Islandwalk + Merfolk tribal than just Merfolk.
Rakious07 on Ob Pingilis
2 days ago
Suggestions Pyrohemia, Cryptolith Fragment Flip, Rakdos Charm & Retreat to Hagra
Made_Compleat on Card creation challenge
2 days ago
Ionomancy, since pH is determined by the charges of Hydrogen ions? Although, that would imply the use of electric currents. Or plasma. Hmm, plasma...
Ionic Bolt
Instant
Plot
Ionic Bolt deals 2 damage to any target. If it was plotted, draw a card.
Plasma, please!
windwolf1978 on Werewolves
2 days ago
{Icbrgr} I think its a decent card. Its a combination of of collected company and a creature combat card. Its slower but cheaper then CC. CC is a gamble. You may get two creatures or you moght just get 1 or none. However the instant speed allows for greater flexability. Feral Encounter is a card to think about to sideboard. Thank you for the sugestion.
pedroedmarcos on How Phase out and "At …
2 days ago
Hey there,
So, Lets say I cast a Teferi's Veil on my Ball Lightning and in the end of my turn I stack the triggers on a way that it phases out before the sac trigger resolves. Will I have to sacrifice them?
KayneMarco on Yuma, Shepherd of the West …
2 days ago
Anger for Need for Speed since part of your goal is getting lands into the yard. I’ld pull Sand Scout since it only triggers once per turn. Drop Elemental Bond, shouldn’t hurt any since you have a number of others with the same effect or better. These are bout the only things I can suggest right now till you get a little more of an idea bout which way you wanna take the deck. Also, I wasn’t suggesting you make your deck like my Hazezon deck. Was just using that deck as an example of how many lands you could possibly be playing per turn. I get wanting to make unique decks.
Wittyinator on Skip Validiation/Adding cards that don't …
2 days ago
Thanks. Yea I totally understand why they're not in the database. No issues there and definitely not asking for you guys to change that policy.
Sometimes I come across a leak weeks or even months before the set releases officially, and I just like to add the card so I don't forget, if/when it does become official. That's all really. It's a minor thing so if that can't be done, it's cool. Just a thought.
Cheers
TypicalTimmy on Card creation challenge
2 days ago
Orb of Ooze
Sorcery
Destroy up to one target artifact, enchantment and land.
Acidomancey is a very niche field of magic that is often mocked by other, more robust forms such as hieromancy and necromancy. That is, until you learn just how true it's destructive capabilities are.
Not a fan of acidomancy as a name but idk what that would be called. pH stands for Potential of Hydrogen, so that won't work. And "acid" negates the field of alkalinity, which is literally half of the spectrum.
So idk
Anywho, wild again please
BubblegumLiquorbxtch on Be Gay, Do Crimes
2 days ago
Rasaru It plays well, it plays differently each game but overall has a very similar wincon and strategy each of multiplied burn damage. Just depends what pieces you pull.
Power wise I'd say its a solid 6, maybe a 7. Holds its own against things like upgraded dinos and other well built casual decks. Could be stronger with other planeswalkers but I wanted to keep the theme.
Definitely relies on the token generators to keep the high threat chandras out long enough to ult them but that keeps it relevant and it has strong interaction through all the various crimes.
Rasaru on Be Gay, Do Crimes
2 days ago
How's the deck been playing? I've looked at quite a few different styles with this commander, but this is the first I've seen with all of the Chandra's! How would you rate the power level? With relying on the Chandra's do you feel like it plays the same way every time?
Rhadamanthus on At what point can I …
2 days ago
You don't need to have a reason.
The first item in that list, "whenever they have priority", allows players to activate mana abilities at any time they'd normally be able to take an action. The other items in that list give players special permission to also activate mana abilities at times they normally wouldn't be able to take an action (because they don't have priority at those times), but only if a mana payment is needed at that specific time.
Keep in mind that if you pass priority with unused mana still in your mana pool, you're supposed to let other players know how much mana is still in your pool.
TehGrief on At what point can I …
2 days ago
I am trying to understand this comprehensive rule:
605.3a "A player may activate an activated mana ability whenever they have priority, whenever they are casting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment, even if it’s in the middle of casting or resolving a spell or activating or resolving an ability."
Does this mean that I need to have a reason to tap a land for mana, such as a cost? I cannot tap my lands to produce mana for no reason?
For example, am I able to tap Forbidden Orchard without paying a cost in order to give an opponent the 1/1 token?
KayneMarco on Yuma, Shepherd of the West …
2 days ago
Impact Tremor based for Xyris, aka Snakeusar, I shudder in pain at the thought lol. Will go over your list more at my break and after work.
UltimateRoxas40 on Yuma, Shepherd of the West …
2 days ago
Thanks! I appreciate the assistance. I just checked out your Hazaezon deck. 11 lands a turn is amazing lol. I've been teetering back and forth between Yuma and Hazaezon, and your deck looks like a perfect base to build off. I've already got a token storm/Impact tremors style deck (Xyris, the Endless Ouroboros [Wheel Primer]), and I like to try to make my decks feel at least a little unique.
Femme_Fatale on Skip Validiation/Adding cards that don't …
2 days ago
Though it seems like the 5 official previews from yesterday are not registering across the site yet.
KayneMarco on Yuma, Shepherd of the West …
2 days ago
Lol, hadn’t noticed that. How many lands per turn do you want to be playing max? My Hazezon deck is capable of playing 11 lands per turn. Granted I run every possible card in naya that has that effect. I can definitely help you refine this deck and get it down to 100 if you want more suggestions. I specialize in lands decks. I’ve built damn near every color combination that has a commander that fits the lands theme. Been obsessed with landfall decks since first seeing the ability.
Femme_Fatale on Skip Validiation/Adding cards that don't …
2 days ago
Wittyinator To clarify why some of those cards aren't in: We don't post leaks on this website. Only official sources are ever counted.
Arhzova on You draw you lose
2 days ago
Would you still recommend Cabal Stronghold in this deck? I don't believe it works with Urborg, since your swamps need to be the basic type to meet Stronghold's condition, unlike Cabal Coffers
UltimateRoxas40 on Yuma, Shepherd of the West …
2 days ago
That's a great suggestion! I'm still trying to refine what exactly I'm doing with this deck. I'm leaning toward self-mill token generation, but I haven't fully committed to it. Hence why the deck is way over 100 cards at the moment haha.
Icbrgr on Werewolves
2 days ago
I have always wanted to build werewolves... but the thought of the transform mechanic/flipping cards throughout gameplay just scared me off it lol.
Anyways what do you think about Feral Encounter in a deck like this?
Commander_JAR on Chef Shimatsu's Famous "Blood Shimatsoup"
2 days ago
Considering you're running red and Dragonstorm you should look into the red "ritual cards." Worse cast they give you more mana to cast other spells. Best case, you're tutoring more dragons than you'll probably expect.
Seething Song and Mana Geyser are good ones.
Belfore on Boros Enchantment Fort
2 days ago
Maybe Baeloth Barrityl, Entertainer for a little more consistents on your commander's abilities activating since you aren't the one attacking it seems. Or maybe Lightmine Field / Powerstone Minefield to punish attacking a bit, or you know some more chaos thrown in.
markbeloit on Card creation challenge
2 days ago
Burning Man
Legendary Creature - Zombie Cleric
Indestructible
At the beginning of your end step, for each player, put a rust counter on target permanent that player controls.
At the beginning of each player's upkeep, for each permanent with a rust counter on it they control, they sacrifice that permanent unless they pay for each rust counter on it.
0/4
Wild
TypicalTimmy on Card creation challenge
2 days ago
Not sure if that challenge would work, because soulbond's rules are that creatures are paired. Although I think I have a work-around, that would require an errata to the rules text.
Kallis, Soul Exchanger
Legendary Planeswalker - Kallis
Soulbond (You may pair this planeswalker with another unpaired creature or planeswalker when either enters the battlefield. They remain paired for as long as you control both of them.)
+1 Put a +1/+1 or loyalty counter on a soulbonded target.
-3 Put a shield counter and a Ward counter on a soulbonded target.
-7 You get an emblem with "Whenever a soulbonded permanent you control leaves the battlefield, return it to your hand instead."
3
Obviously he's from Innistrad. Probably a priest who was attacked and almost lost his life idk
Wild
nbarry223 on Viga-BOOM!
3 days ago
So Six (MH3) is definitely going in to replace Courser of Kruphix once it is legal provided that is a legitimate spoiler.
BrettonTheKid on Small Update: New Formats, New …
3 days ago
I just saw TCC play Dandan earlier, I meant to look it up but you helped me out there.
PhotogenicParasympathetic on Card creation challenge
3 days ago
Emrakul's Return
Sorcery
Devoid
Each opponent sacrifices all nonland permanents they control and skips their next untap step. If the miracle cost was paid, instead you gain control of all creatures, then each opponent sacrifices all nonland permanents they control and skip their next untap step.
Miracle -
Hal and Alena looked up, and saw the moon crack like an egg.
Make a non-creature permanent with Soulbond.