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VitsEco on RW Hammer feat. Kellan

1 hour ago

zapyourtumor xD See my Modern Hammer deck here:

UW Hammer

If you have a look at this decks history I've tried to run Kemba, Kha Enduring a fair bit even as a one of it ends up being a dead draw 90% of the time.

I'm 50/50 on the Thrillseekers, I'll likely swap them out for Nahiri, the Unforgiving soon.

Bren60201 on Full Control

1 hour ago

i love this deck so much espcecially when my friend uses it and I cant play the game thumbs up

Adamj on Ertairlessly Countering

2 hours ago

Thanks for the suggestions, I cut the daze for the solemnity.

zapyourtumor on RW Hammer feat. Kellan

4 hours ago

Kemba, Kha Enduring might be a another way to cheat equip costs?

zapyourtumor on RW Hammer feat. Kellan

4 hours ago

Edit: I am braindead I thought this was modern. Disregard literally everything I said

zapyourtumor on RW Hammer feat. Kellan

4 hours ago

No way Voldaren Thrillseeker is playable in hammer, 3 mana creature with an activitated ability that costs mana

Not running some combination of Ornithopter + Puresteel Paladin also feels like a big mistake here, since puresteel is just generically good and ornithopter allows for t2 combo kills (t1 ornithopter sigarda, t2 double hammer)

Stoneforge Mystic better than Open the Armory, id cut 2 open and 2 Kellan for 4 stoneforge if you can afford it.

Forge Anew is a decent 2 of as well. All in all I'd run less of the fling effects and fling creatures, since those are only good once you have a hammer attached. I'd focus on making the hammer equipping more consistent instead of playing those win more effects

zapyourtumor on Oketra's Sisters

4 hours ago

Wrath of God over Day of Judgment, regen not super relevant rn but theres shit like hardened scales with Welding Jar

no Martyr of Sands? you already have 4 squadron hawk

Abiding Grace is great, gives you inevitability and a mid late CA grinding engine

The One Ring is always good but even better if youre a lifegain deck, unfortunately a single copy costs half as much as your entire deck

Theres a better ajanis pridemate now, Voice of the Blessed

1-2 Emeria, the Sky Ruin also good

DarkKiridon on Shorikai Drift

5 hours ago

Taida I love all those options. I do want Minn, Wily Illusionist in the mainboard but I have yet to obtain a copy. Mystic Remora, I only own 2 copies so far and they're in other decks at the moment but will certainly get one for here as well eventually.

Thanks for the other suggestions and the upvote!!

Taida on Shorikai Drift

5 hours ago

Maybe you can include Unctus, Grand Metatect so you can dig even deeper. Midnight Clock can also help both being a mana rock and letting you draw quite a lot of cards. I also saw you have Minn, Wily Illusionist, and I think it could be in the mainboard. It cheats a lot of things into play with the illusions, and with Shorikai, Genesis Engine you draw the cards needed to trigger the ability.

Mystic Remora is also a very good card that you can consider. Although you will eventually need to sacrifice it, the card advantage it gives you is insane. If you also go for the route of mass drawing, Ominous Seas can flood the board very quickly, but you may need to include some cards to have no max hand size.

Another planeswalker that fits VERY well is Teferi, Temporal Pilgrim, and the illusions it creates are amazing with all the card draw from Shorikai, Genesis Engine.

Btw, amazing deck, I still have to upload my Shorikai deck here, but it is much less flavorful, just centered around tapping and untapping Shorikai, so I love the much more dedicated vehicle theme, it is definitely a +1.

KongMing on Ertairlessly Countering

7 hours ago

Finally, you have Decree of Silence, but not Solemnity?!? Instant add in this deck.

Belfore on Boros Enchantment Fort

7 hours ago

Satyr Nyx-Smith, God-Favored General,Heliod, God of the Sun, Elemental Mastery, Goblinslide,Mirror March, Rite of the Raging Storm,Opalescence. Just some of the enchantmant , token oriented things I can think of that aren't on your list. you might also consider the keyword Battalion (very similar to your commander's abilities but if you are liking Battalion you should consider Odric, Master Tactician. I would also say take a second look at Baeloth since forcing your opponents to swing at each other can still activate your commander's abilities I think it makes an interesting fit for the deck.

itsbuzzi on real steel

8 hours ago

Loading up a coated creature with equipments sure looks fun. I would look into the fast lands as you have a good deal of pain in the mana base. A lot of things take colorless mana so a few pain lands are fine. I can't remember how many I settled with with my no token artifact list but 4 spire already takes up a lot of pain. Does Eiganjo hit that many things? I remember trying it and hating it because 4 wasn't enough and 3 (or less) mana for the ability hurt. You don't take too many colors but another dual could help out maybe a 2nd Mirrex I'm pretty high on that card. The SB seems a bit wide right now, not sure if you should get the consistency up there. 2 dance is fine as you'll draw it when you need it but 1 cage 1 soul guide effect you might not get it in time. The rebukes are sweet but otherwise you only have 2 phole 1 dusk rose and 2 battle for removal. The 2nd Mirrex can help get battle mana and that's honestly a sweet card for aggro but you might want more removals to ensure you find them. On that note you might want 2 shadowspear that's where I landed on the sweet spot for them

Elocutiona on Owling Mirror (Dandân homebrew)

12 hours ago

predation We've actually found in playtesting that deciding when to play a Howling Mine is quite a balancing act :)

All else being equal, it's usually better to wait for your opponent to play theirs, since you can bounce it back to their hand, and of course they're the one spending the mana on it. Relic Barrier further reinforces this, since tapping down your own mine means neither player draws a card, while you can tap down theirs such that only they draw a card, making their mine a liability. The best way to use the mines seems to be as finishers once you have the tools to capitalise on it. The ideal turn 5 hand would be something like casting two mines, holding up a red mana for Runeflare Trap on the opponent's turn, dealing huge burst damage out of nowhere. You can get away with casting mines early in the game, but it's a risky play, not to mention that your mana could be spent on playing owls, or even drawing cards deliberately to dig for damage sources before your opponent can find them, since you'll be discarding to hand size anyway.

In sum, it actually tends to become a pretty tense game of chicken, with constant risk vs. reward evaluation on both sides. Waiting for the right time to put your mines on the board has definitely contributed to that :)

tigermanic on Gloryscale Blitz

13 hours ago

A friend wants to play more commander and suggested trying out pauper since all our friends are either broke or "frugal"

Looking though this list has got me very excited to try!

My first consider deck was mono red with a hearty amount of Viashino creatures. So this commander brings a nostalgic smile to my face!

predation on Owling Mirror (Dandân homebrew)

15 hours ago

Seeing as the Howling Mine hurts both players, wouldn't it make more sense to have the game start with it in play?

Shoop69420 on Boros Enchantment Fort

16 hours ago

Belfore I was thinking more of finding Enchantment based token generators or adding parallax wave. Making tokens is appealing to me as I want more opportunities to trigger Aurelia. Parallax wave has good utility and could allow me to temporarily break my own soft lock if I do it with eidolon.

jjjwalker on Titania Lands

16 hours ago

Changelog

Out: wasteland - Better versions of this effect reliquary tower - does nothing castle garenbrig - casting noncreature spells emergence zone - considering still blighted woodland - 5cmc is for titania rampagin baloths - clunky on curve emerald dragon - pick your battles chromatic lantern - yavimaya is more tutorable

In: Urza's Tower - want more mana from scapeshift piles Urza's Mine Urza's Power-Plant Blast Zone - removal land Gemstone Caverns - early game ramp is lacking The One Ring - card draw greater than 5 at once is lacking All is Dust - needed a board wipe Crashing Drawbridge - wanted a tutorable haste effect

itsbuzzi on real steel

19 hours ago

Oh damn another jeskai ensoul! It's super late but I have 2 jeskai ensoul lists in my page. The older one is more artifact creature set up which you may get some value from and the newer one with tokens that I'm currently running has been doing decent and may also hold some good insight. This list kinda looks like a merger of the two

Icbrgr on Werewolves

23 hours ago

Nonsense... its classic werewolves and its definitely excellent!

Danutercisd on Ertai the Corrupted

1 day ago

Thanks, DreadKhan. Those are some really good suggestions for sure. I'm not sure exactly sure why I didn't consider putting in Zur before, considering he can fish out enchantments. Wandering Archaic would be actually be pretty good as well, because my friends that I play with do indeed run a lot of interaction. Spurnmage advocate is definitely something I can try fitting into my deck, as it seems to do pretty well with my rule of law stax effects indeed, and the fact that I can just give them back cards that are tapped or useless against my stax. Removal on a stick seems pretty useful as well, so that basically synergizes with my counterspell on a stick as well.

wastevens1 on The Mycotyrant

1 day ago

Replacing:

  • Squirming Emergence > Life from the Loam

  • Living Death > Palantir of Orthanc

  • Kindred Dominance > Breach the Multiverse

  • Liliana, Death's Majesty > Grist, the Hungering Tide

  • Invasion of Innistrad > Undercity Informer

  • Oversold Cemetary > Crawling Sensation

  • Deathrite Shaman > Nyx Weaver

  • Placid Rottentail > Chatterfang, Squirrel General

Icbrgr on RW Hammer feat. Kellan

1 day ago

I love this! Looks Super fun

Icaruskid on The Friendmaker | Talrand, Sky …

1 day ago

DreadKhan I can tell you are speaking from experience. I love all of your suggestions and I'm off down the rabbit hole to try them all on. In particular I like the Proteus Staff\Sphinx suggestion. Thank you so much!!!

DreadKhan on The Friendmaker | Talrand, Sky …

1 day ago

I did some fiddling around with my Talrand and Proteus Staff, I found that I preferred it to Polymorph because I could throw a Sphinx of the Second Sun in, and if Proteus Staff hits Sphinx first it's amazing because I get to untap and draw an extra card before I hit my end step, meaning I can likely Staff again to get Jin just in time (and still have mana up for interaction). I guess it boiled down to me trying to raise the ceiling on Jin, and that was the best I could come up with! The other nice thing about an artifact plan is Blue has tons of relevant tutors, and if you clear all of the creatures out of your deck and Proteus Staff away another Drake you get to put your library in whatever order you want... meaning Jin can then draw you the actual 7 cards you want most. It's very, very degenerate when it works, but I was aiming for a budget cEDH list rather than something suitable for casual play.

I'm not sure if you need blockers, but Metallurgic Summonings can generate a bunch of them for you, and Shark Typhoon can generate attackers (or flying blockers if you're desperate), they're handy if your playgroup likes to 'deal with' Talrand, these Enchantments tend to be very sticky, people neglect Enchantment removal in my experience.

If you're aiming for a more casual Talrand, I might have a few ideas for you that are budget to boot! Hands of Binding and Hidden Strings offer two very low to the ground repeatable spells that can generate Drakes if you can Cipher them onto something evasive and get in, Hidden Strings can untap your stuff fwiw, and Hands of Binding can lock down the most problematic thing if you want. Last Thoughts isn't as good IMHO, but repeated card draw tends to be very good if you don't need to input more resources. Stolen Identity can be a solid win con, if what you take has evasion you can keep getting in and getting copies, it can get pretty out of hand, even as a 6 MV spell.

If you like politics and/or combat tricks I might have a few that are worth looking into, Mass Diminish is a true budget gem, the effect lasts long enough to be truly crippling late game, and it has Flashback for no discernable reason, very good at making one opponent dead, and then another opponent dead because their board is tiny. Polymorphist's Jest is much more of a surprise since it's an instant, but the effect can turn an opportunistic attack into a bloodbath (in either direction).

In any deck that's not in the ideal colours for removal I often end up looking hard at Transmogrifying Wand, this can deal with 3 creatures if it sticks around, 2/4s are basically trash vs your 2/2s in the air. Even if all you do is force someone with a low MV Commander to keep recasting to raise the tax it's very little resources to do it.

It's not a nice thing to do to someone, but I've always thought of Talrand as a real man of culture, perhaps you'd want to send some Drakes on a Cultural Exchange?

Best of luck, hope some of these ideas are relevant

DreadKhan on Trample Under Foot

1 day ago

Neat idea, I love seeing people making Gruul work in Legacy!

I would run two more Utopia Sprawls over Rampant Growth, they aren't all that pricey anymore (ymmv of course). I'd even run a worse Utopia Sprawl like Blighted Burgeoning or Fertile Ground, either has it's own upsides, and both work very well with your Arbor Elf.

I think with x4 Arboreal Grazer you might consider at least a couple lands, Grazer feels awful when you're short of lands. I'm not sure how much you'd need, but 1 or 2 would be helpful IMHO.

Randomly, Gruul got one of the all time great ramp effects back in Ice Age, Orcish Lumberjack is epic ramp, great if you need to hit a Hulk several turns early. You might want something to prevent your Hulk from getting countered, maybe Rhythm of the Wild? The haste is also VERY good with Lumberjack, letting you drop it and tap it for 3 (though you do sacrifice the Forest) right away, dodging removal potentially. I personally love using Orcish Lumberjack with Mwonvuli Acid-Moss, this way you can effectively Sinkhole people in Gruul, and technically you'd have 1 mana left, even on turn 2. Some people don't fear land destruction and will keep a 1 land hand so it can work sometimes fwiw, and the cost is negligible (it's even a ramp spell if you hard cast it without Lumberjack).

How often do you end up with a decent land count? If you find you can actually hit 5 lands in a lot of games, you could throw in Crop Rotation and Temple of the False God x1, if you aren't ready for a Temple yet you can tutor up a Red source I guess, or a Wolf Run. I'd guess if you pull those Rampant Growths Temple x1 isn't worth bothering with. You could always do that trick with x1 Ancient Tomb, but those aren't as cheap!

legendofa on My Wyll to roll the …

1 day ago

Yeah, Attraction cards and Sticker cards got banned from Commander a few days ago. If your group is okay with it, you could keep them, but officially that cards aren't legal and should be switched out.

Made_Compleat on Mystery Inc.

1 day ago

Who's your commander?

DreadKhan on Ertai the Corrupted

1 day ago

I sometimes wonder if Spurnmage Advocate could ever find a home, but seeing this deck makes me wonder if it might fit in here as a deterrent of attackers that can be sacrificed to counter something if you're desperate, it's only W to cast and the downside interacts incredibly well with your Stax effects. For example, if you have Rule of Law out, you can usually give people things like Ponder, as long as they are Sorceries they are almost worthless, if you have an effect that makes lands enter tapped you can give them Fetchlands with a smile. Other Stax/Hatebears let you pick other cards as situationally bad. Another upside of Rule of Law + Advocate is the opponent can't flood the board easily, making the deterrent more effective over time. This advocate is also good with your Drumbellower, especially since it doesn't use extra mana to activate it's ability.

Have you considered tossing Zur the Enchanterfoil in here? You have quite a few small enchantments (18? I run Zur in a deck that can find about 12 cards, and he's an all-star in there), so if you resolve him it could feel pretty good.

Do people play a lot of interaction in your meta? If so I really love having Wandering Archaic  Flip out with Rule of Law, it makes it interaction a lot worse vs you, and much better vs most of your opponents.

I'm going to have to fiddle around with your list at some point, I've wondered how effective a competitive deck this Ertai would make, the effect is very strong, and the colours are strong enough, I guess Zur just caught my eye first and I built that way back, and cEDH lists are pricey! Anyways, cool deck idea, hopefully you can keep it updated/polish it up as you notice issues.

Meezer on My Wyll to roll the …

1 day ago

So I just so happen to come back to this page to check the deck list again and now I am seeing lots of cards that are now flagged red / are not legal in the commander format. I don't remember see this last time I checked. What is up with that? Sorry, I am a bit new to this format of magic. Does this deck need adjusting now that it seems all attraction's are not legal anymore?

JonK21 on $50 sliver tricks deck

1 day ago

That makes sense. Interesting win con.

KayneMarco on Yuma, Shepherd of the West …

1 day ago

If you’re wanting just a blanket haste enabler over something like what I suggested then Ogre Battledriver is better than anger because he also buffs them.

Cozmosmash33 on #27 Solomon Muto: 0-3

1 day ago

MAIN STRATEGY: Generate tons of mana, draw tons of cards, drown the opponent with excess material.

SUB STRATEGY: Use excess mana to power up Hydroid Krassis & Walking Ballista, deal lethal.

zapyourtumor on Mono-Green Goodstuff Inc.

1 day ago

I will also vouch for old growth, it will usually end up dying anyways and it gives way more devotion

Cavalier of Thorns good 5 drop that can grab you your nykthos and also lets you maybe recur something important

Leyline of the Guildpact is kind of gimmicky but you can run it in these devotion builds since its technically 4 green devotion, and it also makes your nykthos untappable with arbor elf. You could also add the leyline scion combo but its not necessary to make leyline playable imo.

Kiora, Behemoth Beckoner cheaper than garruk, has a nice static

Karn, the Great Creator a colorless card in devotion?? what am i smoking? but hear me out karn is great in any big mana deck like tron (and some versions of titan) and coffers, when you have a ton of mana karn lets you get whatever you need which might just be a giant walking ballista

Archdruid's Charm: idk its a neat little spell, has a lot of relevant modes

Pick Your Poison just stick like 2-4 of these in the sideboard trust me, best green sideboard card in modern atm, hits both sides of the leyline scion combo, hits murktide, hits blood moon, hits amulet, gets rid of the one ring, hits archon, decent when killing a leyline binding, its just a super flexible card

Formless0209 on No Combo Krenko [PRIMER]

1 day ago

If I wanted to include Blood Moon... what should I replace it for?

Cipher_8 on Smillgol. Thats right, we've got …

1 day ago

One of the best utility lands for this deck archetype (mill) is Scavenger Grounds. It's great because while you want the effect of exiling entire graveyards in your deck, you would probably rather not spend the deck slot on including it if it were on another card like an artifact. There's almost no reason not to include some form of graveyard hate though and this is almost free as a land. Just throw some of these other lands in that fit your color identity especially the new OTJ desert lands.

zapyourtumor on Strong guys in Jund

1 day ago

I'd run more removal and cut some of the mid creature threats like Rakdos Roustabout. PRimeval Titan is a good card but not super good in this deck, if you're on a budget I think there are better options for the same price point. Stuff like Chandra, Torch of Defiance, Bloodbraid Elf.

25 lands is a bit heavy, esp since you have mana dorks, 23 seems like a good number to me.

I'd also cut Gaea's Blessing and Manamorphose, they don't really fit the deck.

Definitely go up to 4 bolts, maybe run some Inquisition of Kozilek, 1-2 Angrath's Rampage (better than sheoldred's edict for RB decks since you can kill one rings, and its cheaper too), 1-2 Molten Collapse, 0-1 Maelstrom Pulse etc.

rschmidt1621 on $50 sliver tricks deck

1 day ago

After you hit Tibalt's Trickery, target the first sliver. You will then spin into Cultivator Colossus or (hopefully) something that will get cultivator and witherbloom. Cultivator will get all your lands onto the field including Maze's End. With all the gates you will win.

Icbrgr on Eggs. And angels. And Voracious …

1 day ago

I have always loved Trelasarra, Moon Dancer's artwork; hands down my favorite pull from that set

zapyourtumor on Green...Control?

1 day ago

If you're scared of control just run 4 Veil of Summer sideboard instead of suboptimal lands

Manamorphose may be a filler card, but its not a completely free card like Gitaxian Probe is. There is a reason why not every single deck in modern in red or green plays 4 manamorphose, and its only played by stuff like storm and prowess. It gives you a random top deck so you cant factor it into mulligan decisions, and it costs 2 mana instead of 0 mana so it messes with your mana curve (I.e. you miss your 1 drop, cast it on turn 2 intending to cast sculptor of winter, instead draw into your arbor elf). The better solution is to just up your general card quality.