Logic Knot

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Logic Knot

Instant

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs less to play for each card removed this way.)

Counter target spell unless its controller pays .

Lup3rcal on Undead Monarch

3 weeks ago

Suggested cuts: Waste Not - enemy discard is a secondary strategy, and viable, but this is a card that is only a payoff for a secondary strategy. I think it may be dead enough that it doesn't warrant a slot.

Logic Knot - would be sweet if it was {U} less. As is, it's a strictly inferior counterspell that uses a valuable resource to be effective

Fervent Denial - 5 mana is a lot to hold up, 7 will almost never happen in a board-presence focused deck.

Dark Deal - wheels are decent here, but this Mind Rots yourself. Have 4 cards, cast this, end up with 2. The other wheels can benefit from enemy high card counts. This does disrupt opponents, but that's gonna draw some ire and you just binned half your resources. If you can withstand the ire you should be winning anyway. Something like Frantic Search would be better IMO.

Zombie Infestation - two cards plus one upfront is a steep price. I don't know that you have enough reanimation to need to dump your hand at instant speed when you already have Varina available.

Dismantling Blow - a glorified Disenchant 90% of the time. A 6 mana spell the rest of the time.

Suggestions not many at this stage. Gleaming Overseer is a consideration if you find yourself heavy into tokens. I'm a big fan of a few cards in your maybe list: Obsessive Search, and Kindred Discovery. Though the latter is slow.

Matzalantli is cute but I'd be wary of labelling it as ramp when assessing your manabase given it needs 7 mana to activate, and won't be online until at LEAST turn 5. It's defs more a Gilded Lotus than Arcane Signet

Futuremonk on Al-o'-War-a

9 months ago

Thanks! The counterspells serve as protection in this case. Actually, if opponents use removal on the commander, that's probably ideal. Better Alora than Massacre Wurm, for example.

I think it is also less commander-centric than it might appear. Casting Alora early doesn't get you much payoff. You want to wait until you run out of other creatures to cast and want to reuse one. Then you cast her to get their ETBs a second time.

The recursion and exiling from the graveyard are slight nonbos, but again not as much as it might appear. Getting a creature back from the graveyard doesn't mean it won't get removed and end up there again. And cards like Logic Knot can exile any card, so lands and noncreature cards work too.

Sheld on The Chaos Legion

1 year ago

Hi @zepample,

I play in a very casual meta, so I can afford to play dumb expensive flavorful cards. :)

Here are some modifications you can try to make the deck stronger if your meta is a bit more serious:

Hope some of this helps to adjust the deck for your meta. :)

unstable_anomaly on All My X’s Live in the Hive Nexus

1 year ago

If you didn't wanna run any of the infinites Seedborn Muse would still be incredibly powerful with any of the instant speed draw spells (Blue Sun's Zenith / Commander's Insight / Diviner's Portent / Drown in Dreams / Even the Score / Pull from Tomorrow / Stroke of Genius). Could easily draw the whole deck for a Thassa's Oracle / Laboratory Maniac / Jace, Wielder of Mysteries win.

Also pairs really well with all the X cost counterspells Condescend / Syncopate / Power Sink / Logic Knot / Clash of Wills.

Just some more food for thought.

BruhYouFarted on

1 year ago

Wish it weren't true, but Counterspell is probably just better than Logic Knot; with the only upside being corner-cases like playing vs. Prohibit

squee_goblin_nabob on summer slam looking for help

2 years ago

lhetrick13

yes you got the jist if it, however right now I am trying it without the Training Grounds. instead I am using the companion ability of Zirda, the Dawnwaker, a grantee that I have it when I need it opened more spots, the other creatures in the deck can combo as well, Vitaspore Thallid is another potental win con and Utopia Mycon can be infinite mana like Pentad Prism for walking ballista (mot necessary since I can use the combo on it as well I know) or to fuel Logic Knot also worth noting that Tolaria West cat grab the ballista or the paradise mantle.

As for making it a control deck, I honestly just suck at building control decks, I can play them but I suck and the construction side, I am totally open to recommendations though.

Ouroboros_47 on

2 years ago

Counterspell is legal in modern now which is better than Logic Knot

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