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AThiccNacho on Cult of the Cat (My …

1 day ago

I saw the * next to your commander deck.

You have 2 Jerren, Corrupted Bishop  Flip, Vault of the Archangel and Commanding Presence. That should make it legal after removing those copies. You should be able to add another card in as well. I recommend just filling with another land.

Unlife on Card creation challenge

1 day ago

Gull Flock

Creature - Bird 2/2

Flying, Banding

A deck can have any number of cards named Gull Flock

Next up, how about some sort of legendary giant chameleon

000CBomb000 on New hubs to be added

1 day ago

legendofa great, glad to be of help. I can't really comment if these archetypes exist outside OS since OS is all I'm interested in. There could possibly be some overlap with Vintage, but then the available cardpool just explodes compared to OS.

As for tournaments, I only mention those because I happen to be interested in them and have recently been documenting tournament-winning decks to help me focus my investments in OS, which are very expensive as you can imagine.

Outside of tournaments, the bulk of casual play allows a lot of brewing fun, one-off decks. There are many formats that branch off from OS that encourage deck diversity, especially X-points (where specific, powerful cards are assigned a point value and the whole deck cannot exceed a certain total), Singleton (where only a single copy of each card is allowed) and Four Horseman (a variant of OS that only allows the 4 original expansions, but not the base set ABU). These certainly produce diversity. But I'm not familiar enough with them to know if some of the archetypes I've proposed to you also show up there.

Here are some references to these OS format variants if you are interested. They generally have some deck pictures on each site:

https://xpointoldschool.com/

https://www.fourhorsemenmagic.com/

https://7pts-singleton.com/

https://www.mtgoldframe.com/93-94-old-school-scryings/

Let me know if I can provide any more info. Cheers.

TypicalTimmy on Card creation challenge

2 days ago

Sounds to me like Kellan is all about exploring and splendor. Faerie are notorious for their mischievous ways, and he almost sounds like a thief. So it's a matter of harassing the idea of exploration and being a cunning swindler, into Gruul. Without, of course, becoming another Domri clone (just taking control of animals).


Kellan, The New Age

Legendary Creature - Human Faerie

Double strike

You may play an additional land on each of your turns.

Whenever Kellan deals combat damage to an opponent, you may play a land. If you do, that land enters the battlefield tapped.

At the beginning of your end step, you may gain control of target artifact, creature or enchantment with mana value equal to or less than the number of lands you've played this turn. Untap it. If you don't, create a Map token.

2/3


Horribly pushed but he's supposed to be a threat. I could have gone with vigilance and / or haste, but that requires a higher MV.

This way, he gets out fast and starts stealing quickly.


Wild

orcopollo on Angels We Have Heard On …

2 days ago

EDIT: I just realised I pulled Mondrak only last year, god it feels like it was ages ago with all the sets that have come out since All Will Be One haha

orcopollo on Angels We Have Heard On …

2 days ago

I see your point NV_1980 and I think you were absolutely right in suggesting them, thanks again! To be fair another issue I have is simply finding room for more control cards, because in general I prefer running higher on my own synergy. So if I have to choose between a more synergistic (say lifegain or token-generation) card and control one that would slow down my opponents but add relatively little to my gameplan, then I'd always choose the former. As of now I simply wouldn't know what to cut to make space for them haha. But yes I absolutely agree about Anointed Procession, I would love to have one but it's just too expensive and I always build my decks on a budget (as much as I can). I was lucky enough to pull a Mondrak, Glory Dominus from a pack a couple of years back though, so at least I have one token doubler :D

NV_1980 on Mo' Melek, Mo' Spells

2 days ago

Mizzix of the Izmagnus would be awesome in here. Maybe some more draw spells, since you're only using seven which is not much for a deck featuring the Izzet guild.

DatShepTho on Groundshake

2 days ago

Thinking about it more, I might be more inclined for an Explore just for one more 2-mana ramp spell simply for the potential of playing an extra evolving wilds untapped and its easy colour cost that could get reduced by Goblin Anarchomancer

DatShepTho on Groundshake

2 days ago

@NV_1980 Nice suggestions. 100% agree with the Sakura-Tribe Elder, and I've got one on the way already. The deck could do with one more two-drop. I'm reluctant on the Explore and Growth Spiral, because in my experience it can be inconsistent (sometimes it becomes only a two mana cantrip when you get land screwed).

Wood Elves is a decent suggestion that could work, but it feels slow and this deck can't abuse it enough.

I love Utopia Sprawl, and use it in a couple of my other decks. I'm not a fan that it won't trigger my landfall though.

I can't justify making the space in the deck for a Brainstorm or Druid Class, neither being creature spells

NV_1980 on Angels We Have Heard On …

2 days ago

You're welcome! Admonition/Serenity/Arbiter angels were mostly meant to augment your control options. They are indeed a bit more expensive to cast, but you've got a number of options in this deck that allows you to reduce their casting cost AND your description said the deck wasn't meant to win within just a couple of turns anyway, which is why I thought: what the hell, might as well offer these as suggestions :) Love the token-theme you're running though; too bad Anointed Procession is so expensive these days, it would be perfect in here.

NV_1980 on Groundshake

2 days ago

Great start, but I think it could use some more speed (in terms of ramping and card-draw). Some ideas to imrpove on this, without spending a large sum of money:

  • Brainstorm: just an excellent draw/filter card at negligible casting cost.
  • Druid Class: excellent land-fall enabler and allows more land-drops per turn.
  • Explore/Growth Spiral: instant draw and as well as some land-drop.
  • Sakura-Tribe Elder: just a good ramp creature.
  • Utopia Sprawl: helps with whatever other color of mana you need at the time of casting.
  • Wood Elves: limited to tutoring for a Forest, but it enters the battlefield untapped so you can immediately use it.

Hope this helped; happy brewing!

orcopollo on Angels We Have Heard On …

2 days ago

Thanks for your interest in my deck and for your suggestions, NV_1980, I am glad you liked it! These are indeed excellent cards that I also considered. However, since my deck revolves mostly on Angel-token generation, I found that creature recursion is not as useful as it would normally be. Plus, I am trying to keep the average CMC relatively low so that I can cast multiple spells per turn and trigger the lifegain engine (which in turns makes me the tokens), and recursion cards like these are usually quite expensive to cast. This said, Platinum Angel is definitely something I will consider, especially as an antidote to combo-decks and as a way to buy a few more turns and maybe scrap a win :)

NV_1980 on Angels We Have Heard On …

2 days ago

Great tribal deck, orcopollo! I've got one myself and I love it. In terms of affordable Angels, I've been able to make some great use of cards like:

  • Adarkar Valkyrie: excellent recursion utility; especially since she can attack (because of vigilance) AND use her recursion in the same turn.
  • Admonition Angel/Angel of Serenity: great mid-game exile tools and powerful combatants as well.
  • Angelic Arbiter: give your opponents a choice; spells or combat (but not both!).
  • Platinum Angel: as long as it lives, games will end up in your favor (eventually).

Hope this helps; happy building (and playing)!

NV_1980 on Killian + Lurrus, Silverquill Voltron

2 days ago

Looks pretty neat! Considering the voltron element and Seshiro's comment (with which I couldn't agree more), some additional ideas:

  • Astarion's Thirst: depending on what you're exiling, this could prove to be a substantial boost in strength and toughness for either your commander or his companion.
  • Courageous Resolve: can be the killing blow against at least one of your opponents and allows you to draw as well.
  • Dark Dabbling: excellent anti-wipe spell in your deck, provided you play it mid-game somewhere (which is fine as wipes usually don't appear before then anyway).
  • Hatred: not exactly a cheap addition, but considering its potential that's not surprising. You have plenty of lifegain in this deck to make this an extremely dangerous card.
  • Mandate of Abaddon: again a great potential finisher, especially if your voltron creature is strong enough.
  • Silverquill Command: great booster for your voltron and cheap to cast with Killian on the BF.

Have fun with the deck!

seshiro_of_the_orochi on Card creation challenge

2 days ago

legendofa:Now that is some neat design! I love how it's equally a pillow fort AND "forced" combat commander.

legendofa on Card creation challenge

2 days ago

Thantis, the Windweaver

Legendary Creature - Spider

Vigilance, reach

Creatures you control have reach.

Attacking creatures have flying.

: Thantis, the Windweaver deals 3 damage to target creature with flying.

6/6


Kellan is a character, and I will die on this hill. Please indulge me and create a card for Kellan. Kellan, the Fae-Blooded, Kellan, Daring Traveler, Kellan, Inquisitive Prodigy, Kellan, the Kid

legendofa on New hubs to be added

2 days ago

000CBomb000 This is great, thanks.

Tournament results aren't one of the major criteria that I use for hubs, and quite a few of the existing hubs don't see much use outside of casual play. Generally, I like suggestions that are

  • unique. They shouldn't overlap too much with other hubs, or they need a specific defining feature that makes them a recognizable subset.

  • varied. If an archetype shows up in different formats, colors, or other variations while still remaining identifiable, it's probably hubworthy. (When I started doing this, there were a few hubs where all the decklists were identical except for maybe one or two cards, and a few others that only showed up for one Standard season and got one deck every few years after that. I'm trying to keep those to a minimum now.)

  • understandable. If it takes more than a couple of short sentences to describe how a strategy works, it probably won't make a good hub. If it's broader than the aggro-combo-control group, it's too vague to be a hub.

So Lion Dib looks pretty good, but it's not a slam dunk if it only shows up in one format. Sligh, I'm leaning toward it being basically proto-RDW and not unique enough to be its own thing, but I'm willing to be convinced to make it a hub. The biggest distinction there is the ratio of land destruction to pure burn, and even that seems pretty flexible. Robots is in the same boat as Lion Dib. I'll do more research on those.

Others you mentioned, like Deadguy Ale, Disco Troll, and Counterburn, are at the top of the short list. They'll get added soon, along with a couple of other recent requests. I actually thought Counterburn was a hub, but it's not on the list.

000CBomb000 on New hubs to be added

2 days ago

Hi legendofa, sure let me see if I can help.

Lion Dib =========================

The core of Lion Dib is always the creatures Savannah Lions and Serendib Efreets. It is always at least UW. Because of that it almost always has Counterspell, Disenchant, and Swords to Plowshares. So the core of it is always fast creatures with control/denial spells, possibly you could call it midrange?

Sometimes players splash B for Demonic Tutor and Mind Twist (black OS staples). See example here: https://tappedout.net/mtg-decks/old-school-9394-lion-dib/

Sometimes players splash red to add burn, called Lion Dib Bolt, see example: https://tappedout.net/mtg-decks/liondibbolt-1/

Players can also add more creatures via Serra Angel. This variant is called Triple S: https://mtgdecks.net/Old-school/triple-s-decklist-by-gwen-de-schamphelaere-1800147

Players can also add even more creatures via Su-Chi and drop the Counterspells, going more aggro. Example: https://tappedout.net/mtg-decks/uwb-aggro-control-3/

But regardless of the variant, the core is always Savannah Lion + Serendib Efreet and often contains Counterspell, Disenchant, and Swords to Plowshares, a mid-range combo I think. Lion Dib variants are always at the top of recent OS tournaments.

Sligh ====================

I think I agree with you that Sligh is the predecessor to Red Deck Wins, but I'm not familiar enough with the newer deck archetype. Sligh is almost always mono red aggro with lots of creatures and burn. It almost always contains goblins. Here are a couple references, you can check them and decide for yourself if you think Sligh is distinct enough for its own hub: https://www.wak-wak.se/9394decks/sligh

https://magic.wizards.com/en/news/feature/famous-red-decks-magic-history-2004-07-22-0

Here are some example decks: https://tappedout.net/mtg-decks/old-school-sligh-3/ https://tappedout.net/mtg-decks/old-school-9394-red-budget/

RG variants start to bleed into Zoo, I think. https://tappedout.net/mtg-decks/11-04-24-rg-sligh/?cat=type&sort=name&cb=1712892416

Honestly, Sligh is not very popular at the OS tournaments, so I leave it to you to decide if it should have its own hub.

Robots ============================

Robots is like Lion Dib in that it has a consistent core: Su-Chi, Triskelion and Copy Artifact. The star is Triskelion, which is both a creature and a bolt in one. The goal is generally to get as many Triskelions on the board as possible via casting them, copying them, or reanimating them. Kill opponent with combat damage and direct damage from the Trikes. Triskelion is arguably the strongest creature in Old School.

The simplest variants are mono-U. But there are also UR (add burn), UB (add reanimation), URB and UWB (add denial via disenchant/swords) variants. Examples: https://tappedout.net/mtg-decks/ubr-robots-winner-uthden-troll-cup-v-2023/

https://tappedout.net/mtg-decks/skynet-winner-of-danish-old-school-dos-2022/

https://tappedout.net/mtg-decks/old-school-9394-monoblue-robots/

Robots is a consistent deck archetype at the highest level of OS competition.

Hope those descriptions are helpful. Let me know any other questions. Cheers.

seshiro_of_the_orochi on Card creation challenge

2 days ago

Dana_in_Love845: I like what you did there. That's some new stuff!

77hi77 on CHOOSE YOUR FIGHTER

2 days ago

This is an awesome concept! How do you find the deck changes with each fighter?

Last_Laugh on What Does Bloomburrow Offer that …

2 days ago

Bloomburrow makes me think of Blackburrow in the original Everquest.

"Grr bark bark grr" - Fippy Darkpaw

Siimmons on Entfolk

2 days ago

up plains count + colourless

DemonDragonJ on Mind Over Matter

2 days ago

RiotRunner789, Ophiomancer is a nice card, but I believe that I can use Black Market Connections to generate a token for blocking, if I need to do so; yes, the token does not have deathtouch, but I am not certain if I can make room in this deck for Ophiomancer.

As for the other cards, they are nice, but I again am not certain if I can find a place for them, in this deck, although I certainly do appreciate your suggestions.

legendofa on New hubs to be added

2 days ago

000CBomb000 Could you please help with a couple of these? I can't find any specific definition of Lion Dib, and my best interpretation is that it's straightforward Jeskai aggro/zoo. What makes Lion Dib distinct?

I know that historically, Sligh is the predecessor to Red Deck Wins, but may I suggest that Oldschool 93/94 + Red Deck Wins = Sligh? Or is there some defining feature of Sligh beyond the format restriction?

Similarly, Oldschool 93/94 + Artifacts = Robots? I see the influence of Su-Chi, Triskelion, and Mishra's Workshop, but I feel like there's some core interaction or combo I'm missing.

I'm usually pretty hesitant about adding format-specific hubs, but a lot of these look like they have range outside of Oldschool 93/94. Most of them can be added or shortlisted.

Icbrgr on The Mummy (1999): the 25th …

2 days ago

I echo DarkKiridon on all counts... I love it for the same reasons I love Indiana Jones it just blends action amd comedy in a near perfect way and yet could still be "serious/spooky" when needed amd called for.

Gidgetimer on Can something trigger after "end …

2 days ago

Yes, you get a drake.

Triggered abilities trigger any time their condition is met. When the Sygg trigger resolves you will draw your second card in a turn and the Alandra trigger is met and will be put on the stack the next time a player receives priority.

There is one card to be careful of with Alandra, Sky Dreamer, but as long as no one is using Day's Undoing; you will always create a taken if you draw 2 or more cards in a turn. (I have some 9 year old gripes about changing rules, but that is beyond the scope of this thread.)

DarkKiridon on The Mummy (1999): the 25th …

2 days ago

It's a classic in my eyes, and it still holds up to this day in my honest opinion. Also, Brendan Fraser is a national treasure. The sequels I think weren't terrible. Third one is the worst of course but hey, it's got Jet Li though.

idfkgabe on Ninja-Core

2 days ago

Hello MITKO, I do see that Drowned Catacomb works better than Secret Passage, I do have another land suggestion such as Shipwreck Marsh, and Darkslick Shores.

Miteko on Ninja-Core

2 days ago

Hey idfkgabe! Thanks for the suggestion! Secret Passage is nice for the two colors, but the downside is it comes in tapped so it’s a bit on the slower side. HOWEVER your suggestion did make me look a little closer at some other lands and now I am thinking I’ll add Drowned Catacomb. More flexibility like Secret Passage but a little quicker to play! :)

RiotRunner789 on Mind Over Matter

2 days ago

Thinking of defense, Ophiomancer could work. It triggers every upkeep, so you should always have a 1/1 death touch blocker. I've found small death touchers tend to give outweighed influence when people determine attackers.

Though, it doesn't directly move your game plan forward. It's about as useful as a Propaganda or Koskun Falls.

FishShapes on Turbo Mastery: Queza Augur of …

2 days ago

Double checking here. Ad Nauseam nets you cards, but you don't draw them. You aren't suggesting this as draw fuel for Queza are you?

DemonDragonJ on What Does Bloomburrow Offer that …

2 days ago

Caerwyn, I am actually feeling rather foolish, now, since I clearly did not think before I made my previous post, so you made an excellent point.

legendofa, I have read all of the Redwall books, and they were some of my favorite books when I was younger, so I suppose that I can understand why some players are excited for Bloomburrow.

Lord_of_Lords on [Primer] Helming the Host of …

2 days ago

Angelic Sell-Sword is very good. I used her today for the first time. She drew me so many cards and made a bunch of mercenaries.

TypicalTimmy on What Does Bloomburrow Offer that …

2 days ago

Many animals have Human-like intelligence. Most notably are dolphins, a verity of whales, elephants, octopus, and even dogs and cats. Most household cats aren't very intelligent at all but some do possess quite a developed mind. My cat, Sweetpea, for example not only recognizes her own name but the names of others. If I ask her "Where's Butters!?" she will run off to find her stuffed catnip toy giraffe we have affectionately names Butters.

She also knows how to use doorknobs. She was keen enough to witness how turning a knob opens a door, and learned how to clasp onto it and pull down to turn it.

She knows some doors she can stick her paw under and shake to pop the older latch open with.

Just because an animal hasn't become gifted in sciences and engineering marvels doesn't mean they aren't intelligent.

Just look at crows. Crows are considering one of the most intelligent animals on the planet.

If an animal can reason that doing a specific action yields not only a specific outcome but a DESIRED outcome, I would argue that is the basis for intelligence, Human or otherwise.

zapyourtumor on Oketra's Sisters

2 days ago

yeah mono white lifegain is definitely a great budget option, it obviously stomps aggro and if you have good white sideboard cards you have game against combo decks. The main weakness is card advantage engines for grindy matchups, like midrange tempo control decks. Abiding grace is pretty good but it doesn't actually draw you cards like Ring, and Emeria is good but soft to grave hate. I'm wondering if you could use Knight-Errant of Eos maybe?

legendofa on What Does Bloomburrow Offer that …

2 days ago

As everyone (including me) keeps comparing Bloomburrow to Redwall, I should mention that the Redwall series gets dark and gritty often enough. Off the top of my head, it includes

  • kidnapping and child slavery

  • severe PTSD

  • cannibalism

  • sadistic torture and murder

  • violent paranoid schizophrenia

  • manipulative betrayal

All of these show up pretty regularly--you can expect at least a couple of these to show up in each book, and all of them are used completely seriously and realistically.

legendofa on What Does Bloomburrow Offer that …

2 days ago

DemonDragonJ There's incredible audience for for dark, grim, edgy, and gritty. There's tons of literature, music, movies, and all kinds of media dedicated to that. But most people don't want only darkness. Most people don't want only fluffiness either. After two and a half years of stories and sets on the darker end of the spectrum, though, a brightly-colored and gentler world with lower stakes reminds the audience that not everything is despair and world-threatening destruction.

Throne of Eldraine was Arthurian stories and fairy tales. While it wasn't a dark set, it still had a less-accessible theme for the courts, expecting a knowledge of courtly functions in general and the Matter of Britain in particular that many people don't have, and "knights doing knight stuff" isn't a universal draw. It doesn't help that it contributed to 's competitive dominance for that time. When Wilds of Eldraine shifted focus to the fairy tales, it also added the interpersonal drama between the Kenriths and a curse affecting the entire kingdom. So while these broke from the Bolas-Phyrexia-massive war storylines before them, they weren't as light and accessible as Bloomburrow appears to be.

Crow_Umbra on What Does Bloomburrow Offer that …

2 days ago

Lol Caerwyn, you and I gave very similar responses. Glad to see we're on a similar wavelength.

Crow_Umbra on What Does Bloomburrow Offer that …

2 days ago

"Also, why do people like cute things? Is there no audience for dark, edgy, grim, and gritty stories and media?"

Why do people like puppies, kittens, babies, chibi-stylized things? Why do people like edgy, grim, & gritty things? Cute and reviling things tickle different enjoyment portions of our brains. We are not 1-dimensional beings, we can like a variety of different things across a palate spectrum of tastes.

We've already had plenty of Dark and Grim settings in MtG, even just in the past year: Warhammer 40K Universes Beyond (The Grim Dark franchise), Fallout UB, the entirety of Phyrexia: All Will be One, and the upcoming Duskmourn: House of Horror set coming out later this year. We've had plenty of dark, grim, and edgy, and will continue to get more in the not too distant future. Give me my fluffy anthropomorphic change of pace.

jon_hill987 on Oketra's Sisters

2 days ago

zapyourtumor I'm trying to keep this a budget deck so The One Ring is out of the question. Will definitely consider some of the other suggestions though.

Caerwyn on What Does Bloomburrow Offer that …

2 days ago

“Also, why do people like cute things? Is there no audience for dark, edgy, grim, and gritty stories and media?”

This is somehow a sillier question than your previous one. Literally no one is saying there is not an audience for dark stories - the fact we just finished up an arc about a bunch of evil corrupting oil that firmly falls into the body-horror genera shows that Magic is very much still here for gritty stories.

People are not saying Magic should not have dark stories - they are just saying they want to see cute stories also.

Caerwyn on What Does Bloomburrow Offer that …

2 days ago

“regular animals do not possess the capacity for logic and reasoning, so why would WotC wish to make such a set?”

Why did Aesop’s stories of animals displaying a human level of logic and reasoning last for 2,500 years?

Why do so many of our classic fairy tales involve talking animals?

How was Narnia so successful, despite the inclusion of such things as talking beavers, horses, foxes, and more?

How were they able to churn out 22 successful Redwall books?

I honestly do not understand your confusion - it seems unfathomable to me that someone could grow up without experiencing talking, personable, but regular in appearance animals.

That is what Wizards is doing. They are making a plane that does something new for them… but which is inheriting several thousand years of literary legacy.

DemonDragonJ on The Mummy (1999): the 25th …

2 days ago

This year is the 25th anniversary of the 1999 version of The Mummy, an action-adventure film by Universal Pictures, which some may regard as a spiritual successor to their 1932 film of the same name, as the movies do share a number of similarities, such as being set in Egypt during the 1920's, characters awakening an ancient mummy from the dead, and the lead female character being the reincarnation of the villain's former lover (or needing to be sacrificed to revive said lover), but the two films are radically different in tone, which is understandable, as they were made over sixty years apart, so I believe that the newer films should be regarded as its own entity and not seen as having any connection to the earlier film, apart from its name.

The movie clearly takes inspiration from the original Indiana Jones trilogy, which itself was inspired by action-adventure films of the 1930's and 40's, as it features a group of intrepid explorers discovering ancient treasure and then unleashing dark forces beyond their comprehension, and, as such, I certainly enjoyed watching it, and I can hardly believe that it is now a quarter of a century old, as that certainly makes me feel old.

The movie is fun and action-packed, but I do feel that still devotes sufficient time to developing its characters and ensuring that its plot is reasonably well-developed and entertaining, and it was sufficiently popular that Universal studios produced two sequels and a series of spin-off films, although I personally feel that none of the following movies matched the original, as is so often the case with movie franchises.

How does everyone else here feel about this year being the 25th anniversary of The Mummy? Are you excited about it?

DemonDragonJ on What Does Bloomburrow Offer that …

2 days ago

Crow_Umbra, yes, that does make sense, and I have no intention of purchasing any products from Bloomburrow, but I worry that that set may contain some cards that would be great for my decks, so I would then have a dilemma; I have already purchased several cards from Universes Beyond sets, because they were simply too good to not purchase, so I dearly hope that that does not happen, again.

Also, why do people like cute things? Is there no audience for dark, edgy, grim, and gritty stories and media?

Crow_Umbra on What Does Bloomburrow Offer that …

2 days ago

I forgot that Lorwyn/Shadowmoor didn't have humans. I guess this is the first plane without humanoid species.

We have planes like Zendikar, with floating rock formations and ever-shifting geography, so I think a plane with intelligent & anthropomorphic animals isn't out of the question. Sure, animals on Earth don't have capacity for human-like intelligence, but this is a magical fantasy franchise, so we have plenty of creative wiggle room to work with lol.

As others have mentioned, series like Redwall are already fairly popular.

Cute sells and is popular. Don't like it, then don't buy it, simple as. Personally, I hope Bloomburrow is a success. I hope more of the immediate future of MtG is spent exploring new planes, or revisiting ones that haven't been revisited in a mainstream set yet, like Tarkir & Lorwyn/Shadowmoor in the coming year or two. Put Ravnica, Zendikar, Dominaria, & Innistrad in storage for a while.

DemonDragonJ on Mind Over Matter

2 days ago

I have replaced Diabolic Revelation with Rune-Scarred Demon, which increased the average converted mana cost of this deck from 3.85 to 3.89, but that increase is deceptive, since I would need to spend at least 7 mana on the former card to truly receive value from it, and I also am very fond of demons, so I am very pleased with this decision.