![Annihilate Annihilate](http://static.tappedout.net/mtg-cards-2/eternal-masters/annihilate/mtg-cards/_user-added/ender666666-annihilate-14646470060-cropped.jpg)
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Annihilate
Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
![Llanowar Elves feature for Artist focus: Kev Walker](http://static.tappedout.net/mtg-cards-2/2012-core-set/llanowar-elves/llanowar-elves-cropped.jpg)
![Frogtosser Banneret feature for my first deck idea](http://static.tappedout.net/mtg-cards-2/zendikar-rising-commander/frogtosser-banneret/mtg-cards/_user-added/femme_fatale-frogtosser-banneret-znc-16010951830.png)
![Umbris, Fear Manifest feature for Horrors Untold](http://static.tappedout.net/mtg-cards-2/innistrad-crimson-vow-commander/umbris-fear-manifest/femme_fatale-umbris-fear-manifest-voc-16363457190.png)
![Touch of Death feature for Starscream, Card Drawer](http://static.tappedout.net/mtg-cards-2/fifth-edition/touch-of-death/2014-touch-of-death.jpg)
multimedia on
my first deck idea
1 year ago
Hey, good start for being new to Commander, nice Bitterblossom and Sensei's Divining Top.
Sol Ring could replace Edge of the Divinity? Sol is a staple mana rock for ramp in Commander decks. It's powerful and the most played card.
By adding more one drop Rogues who have evasion (unblockable or flying) can help to have a more established army of Rogues who can attack the turn you play Anowon. More Rogues with evasion will have an easier time doing combat damage to a player which is wanted to trigger Anowon and other effects when creatures you control do combat damage to opponents. Consider cutting some five drops, four drops and three drops for more one drop Rogues?
- Slither Blade --> Agonizing Syphon
- Changeling Outcast --> Access Denied
- Merfolk Windrobber --> Annihilate
- Network Disruptor --> Alley Strangler
- Faerie Miscreant --> Abyssal Specter
- Nightshade Stinger --> Aetherborn Marauder
- Vampire Cutthroat --> Auntie's Snitch
Changeling Outcast is a Changeling, it's every creature type at all times in all zones (battlefield, hand, library, graveyard, exile). Agonizing Syphon, Access Denied, Annihilate costs too much mana for what they do. Reconnaissance Mission and Kindred Discovery are examples of impactful four drop and five drop with Rogues, you would much rather use your mana to cast these then the others.
Xzorgoth on
3 years ago
Voici quelques changements ''budget'' que tu pourrais faire pour optimiser ton deck.
Carte à enlever
Strategic Planning Urgoros, the Empty One Dimir Guildgate Izzet Guildgate Rakdos Guildgate Doom Blade Blood Curdle Annihilate Vampire Nighthawk Curse of Fool's Wisdom Eye of Doom Breaking / Entering
Carte à ajouter
Jace Beleren Raiders' Wake Megrim Ponder Glint-Horn Buccaneer Dimir Signet Izzet Signet Rakdos Signet Murderous Rider Terminate Dreadbore Dragon Mage
Jelatinator on
Oona EDH
4 years ago
7/17/19 Update:
- Void Shatter , -1 Faerie Trickery , -1 Annihilate , -1 Hymn to Tourach , -1 Murder
+ Jace, Wielder of Mysteries , +1 Notion Thief , +1 Mystic Confluence , +1 Peregrine Drake , +1 Bond of Insight
babushkasara on
Sorry, Did you want those creatures?
6 years ago
I've never played a Sheoldred deck, but I do have a Horobi, Death's Wail deck (Horobi Jankness) and might be able to suggest some general mono-black good cards.
Cards I'd consider adding:
- Xenic Poltergeist - Ok, this is so good for this deck. Hear me out. The artifact becomes a creature until your next turn. So it'll be an artifact on your opponent's upkeep which is when they conveniently have to sacrifice a creature. Super useful if you've already wiped their board but there's some problematic artifacts floating around, which in EDH, there always are.
- Mortuary Mire - useful for when Sheoldred isn't out or to retrieve an extra creature
- Draw power! Ambition's Cost, Ancient Craving, Night's Whisper, Cremate, Harvester of Souls, Resourceful Return.
- Vona's Hunger - helps get around indestructible or hexproof
- Black Market - for even more mana
- Scour from Existence - more non-creature removal, something black struggles with
- Solemn Simulacrum - really good ramp, especially when you have as much recursion as you do
- Kokusho, the Evening Star - another good target for killing and recurring and killing again.
- Hell's Caretaker - I'm not quite sure how the abilities/triggers stack, but I'm pretty sure you could sac something to this to bring something back and then bring back the sacrificed creature with Sheoldred all in the same upkeep.
Cards I'd remove:
- Annihilate - for 5 mana, yeah it can't be regenerated and yeah you get to draw a card, but gosh that's expensive. Is regeneration enough of a problem in your meta that Doom Blade doesn't suffice?
- Commander's Sphere - sure it draws a card but a mono-colored deck doesn't really need 'mana of any color'. There's surely other rocks that are better. Hedron Archive comes to mind.
- Leyline of the Void - seems extremely counterproductive to what your deck and your commander want to do
darleen on
7 years ago
Suggestions for your mana base:
Remove: Evolving Wilds, Terramorphic Expanse, Warped Landscape, and Mind Stone. Add: Myriad Landscape, Cabal Coffers, High Market, and Charcoal Diamond.
Tower of Calamities depends a lot of mana to destroy only one creature. Try Black Market in its place.
Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).
34 lands is simply too few in my opinion so think about cutting Ascendant Evincar, Endrek Sahr, Master Breeder, Nightmare, and Shadowborn Demon for 4 Swamps.
Suggestions for draw and card advantage:
It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.
Suggestions for removal spells:
Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.
xantm70 on
Yet again Sidisi
8 years ago
You're currently looking incredibly short on lands. As a rule of thumb, most EDH decks want around 37-40, depending on how much land or artifact ramp they run.
Sidisi really likes a reanimation/sac-control theme to augment her self-mill ability. Cards like Corpse Dance, Animate Dead, Necromancy, and their ilk will let you better access creatures you've milled away, and things like Ashnod's Altar, Altar of Dementia, and Carrion Feeder let your Zombies (and other things) become different kinds of value. Grave Pact effects then make those sacrifices hurt.
Some of your inclusions don't really seem to fit the angle you're working at, like Fog Bank and Fog, both of which are more at home in pillow-fort/combo builds, or Annihilate, which is way overcosted for spot removal. On the other hand, may I introduce you to your new best friend, Laboratory Maniac?
Broadly speaking, this is a great shell to work within for one of your first builds, and it seems like you have a solid grasp on the direction you're headed. Good luck!