Maybeboard


And by "strange", I mean the Dominaria's new (or old, I guess...) Sorcerer Supreme: Jodah, Archmage Eternal. His ability has the potential to be seriously broken if you can activate it reliably and often. Consider this: while you could cast Wrath of God for four, Jodah can let you cast In Garruk's Wake or even Ruinous Ultimatum for only one more. And that's if you just want to be boring and blow up the world! How about two whole extra turns for 3 each and that's if you're rounding up? Try a Time Stretch. The fact that it takes every colour to do so actually becomes a bonus when he is the commander because it means we are free to build using all the most expensive and most disgustingly powerful cards from across the spectrum, completely ignoring the cost that the playtesters at Wizards think we should be paying. Also it means we can bring in any and all of his wizard buddies that let him return spells from the graveyard for a second go, copy spells as you cast them or otherwise wreak havoc.

Of course there's a bit more to it than that, and so the next steps are:

  • Casting Jodah reliably (and keeping him alive).
  • Ensuring we've got all the colours we need to utilise him.
  • Getting extra value/breaking that alternate casting cost.

First two are pretty easy. Using a full playset of each Unfinity basic and the Shocks alongside the deck's draw/cantrip spells rather than too many fancy lands makes assembling WUBRG pretty foolproof and less open to being disrupted, and there are plenty of ways to get Hexproof/Shroud/Indestructability in the format. The last one I'm still trying to find the best option for, but so far that seems to be trying to get Cascade-like effects (from Maelstrom Nexus/Sunbird's Invocation) because these mechanics don't care how much you actually paid to cast the spell but rather give you increasingly high returns based solely on the CMC of it. The downside of this is you can end up with some very complicated stacks that make for long turns, and I'm a firm believer in trying to avoid these for the sake of the people I'm playing with unless I can demonstrate that I'm actually going to win. At its heart though, this is essentially a low interaction spellslinger deck that wins by making sure it has unconditionally better "midrange" - here meaning 5CMC - spells than anyone else could ever hope to cast. Relying on Jodah means there isn't a win condition as such outside of powering out apocalyptic spells (there's always the dream of Enter the Infinite + Omniscience ) so I'm working on finding sorceries such as Approach of the Second Sun that can actually end the game. Also trying to find out if there are things which could deal a decent amount of damage when I cast/copy a non-creature spell but so far all I can find are little pingers such a Guttersnipe, which don't really do the job here as the deck focuses more on casting a few massive spells than storming off to cast loads of little ones. Oh and don't @ me about Morophon, the Boundless making all the Eldrazi I might want free or whatever, I'm not interested. I've got other decks with massive beaters for that sort of thing plus I play various flavours of Tron in Modern, so this is one is themed on big NON-creature spells instead.

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Date added 6 years
Last updated 3 weeks
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

23 - 0 Mythic Rares

48 - 0 Rares

4 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 4.69
Tokens Copy Clone, Elemental 4/4 UR, Emblem Jace, Vryn's Prodigy, Emblem Rowan, Scholar of Sparks, Experience Token, Human Wizard 1/1 U
Folders Commander
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