Goro-Goro and Satoru
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Highlander Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goro-Goro and Satoru

Legendary Creature — Goblin Human

Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.

: Creatures you control gain haste until end of turn.

Recommendations View more recommendations

legendofa on Strange Combinations

2 months ago

haste + ETB this turn + ninjas. Goro-Goro and Satoru, Ognis, the Dragon's Lash, Deathleaper, Terror Weapon, Samut, Vizier of Naktamun, Higure, the Still Wind... Kind of a legendary subtheme, there. The commander options are a partner set or Yidris, Maelstrom Wielder, unless somehow finds a spot in there.

Crow_Umbra on Terrenos de Don Windgrace [Retired]

3 months ago

Thank you Profet93, I appreciate it. I'll definitely update the deck and primer as I get more reps in. There are already a few new cards from Murders at Karlov Manor that look like they would be right at home here:

If this deck doesn't end up being my cup of tea, I've already brewed up an Ognis, the Dragon's Lash deck that will end up becoming a successor mashup of this deck, my Prosper, Tome-Bound, and Goro-Goro and Satoru decks. I have the nagging feeling there will be a cool Jund Legend in Outlaws of Thunder Junction I'm going to end up liking.

Crow_Umbra on Lost Caverns of Ixalan

7 months ago

TypicalTimmy, Ojer also looks fun with all of the Guttersnipe, Hellrider, and Mayhem Devil effects that are out there. I'm already looking over my relevant deck slots lol.

I'm intrigued in how they'll pull off the reanimation with potential haste for the Pirate precon. Pirates up until now have felt a bit all over the place as a typal group. I took a stab at building OG Beckett Brass right after Commander Legends dropped, and it felt kinda meh.

I'm mostly excited for potentially hasty reanimated pirates for Goro-Goro and Satoru to get some new dudes for the 99.

Crow_Umbra on [Retired] Sacrificial Symposium

8 months ago

Thank you Tinnuki! Z&D were the "Partners" I was most excited for out of the gate, but recently built Goro-Goro and Satoru. I think G-G&S are a bit more my style, but have enjoyed Z&D as well. I think I need to get some more games in with this deck, but it felt kind durdley in a few of its first.

Crow_Umbra on Goro-Goro and Satoru (Budget)

8 months ago

In case you ever want to change your ratio of non-Ninja, but still evasive creatures, I'd recommend some of the following:

  • Death-Greeter's Champion - It's combo of Dash & Backup will give you a repeated means of granting another one of your creatures double strike. Given how Goro-Goro and Satoru are worded, any combat damage from double strike will create 2 Dragon Spirit tokens.

  • Flamewake Phoenix - Evasive & fast body. Has a decent likelihood of being recurred with its Ferocious ability, given that the deck makes the 5/5 spirit dragon tokens.

  • Archwing Dragon - Has pseudo-Dash, but is a bigger body fast/evasive that can be used for more substantial hits.

  • Kolaghan, the Storm's Fury - Another Dasher, but can serve as an excellent anthem/overrun buff since this deck wants to make all kinds of Dragon tokens. Will be helpful, especially since most creatures in Ninjutsu decks tend to be on the smaller side.

I hope these suggestions are helpful, these are cards I've been running in my G-G&S deck to some fun success. Best of luck with your brew!

Crow_Umbra on Swift Blade, Broken Arrow

9 months ago

I've been brewing and playing Goro-Goro and Satoru recently, they're a lot of fun. Have you had a chance to play this deck irl yet, or still play testing?

I think you're pretty light on the mana department, between a low land count and not much ramp beyond Sol Ring and Ragavan. I get that a lot of your creatures are small and fast, but you could probably cut some to open up some slots for land and ramp.

Aside from that, I'd recommend checking out some of the following creatures with Dash, or "pseudo-Dash":

  • Death-Greeter's Champion - The Backup 1 will grant another creature Double Strike. Especially with the many small, fast, & evasive creatures you currently have in the list, this could be gas. With the way G-G&S is worded, combat damage from Double Strike will net you 2 Dragon Spirit tokens.

  • Shatterskull Charger - Just never pay the Kicker cost lol.

  • Archwing Dragon - Doesn't have Dash, but it's a beefier body that can get replayed.

  • Flamerush Rider - Repeatable means of making a hasty token copy of something on your board.

  • Kolaghan, the Storm's Fury - G-G&S want to crank out Dragon Spirit tokens, & Kolaghan anthems up your team based on the number of attacking dragons you control.

Some other stuff that can work in the deck:

  • Stubborn Denial - The Ferocious clause should be fairly easy to pull of in a deck that is pumping out Dragon Spirit tokens.

  • Flamewake Phoenix - Self-recurring hasty & evasive body as long as you're hitting that Ferocious clause.

  • Cursed Mirror - ETBs as a copy of any creature around the battlefield, and has Haste on top of that. Excellent mana rock for this deck.

I hope these suggestions are helpful. Best of luck with your brewing.

Crow_Umbra on Favorite mtg art

9 months ago

Just the Cathar essentials for workplace supplies, Lordeh.

Yoooo I almost forgot about Wake the Dragon, DreadKhan. I might have to pick up a foil copy for my binders just so I can peep it every once in a while.

I recently got my foil copy of Goro-Goro and Satoru, and am really enjoying how much the lightning dragon pops in the art. The foil version of Call of the Ring also looks great.

Crow_Umbra on Frog and Blonde Real Estate

1 year ago

Haha thank you KBK7101. Goro-goro and Satoru looks like a lot of fun too. That is the "fixed partner" commander that was probably 3rd most interesting to me. I'm also currently working on a saproling/Goblin tribal/combo deck for Slimefoot and Squee that feels like it needs a bit more polishing before I make it public. Abzan and Jund are a couple color combos that I haven't built decks for yet that I've really wanted to. I am very interested in the Abzan Enchantress commander in the upcoming Commander Masters Pre-cons. The set and decks are all Commander reprints, but each deck will have like 10 new cards.

As for this deck, I'm still doing some simple play-testing to see how things feel. I've theory-crafted a couple Landfall decks, but haven't piloted them, only played against them. My good friend that got me into MtG is also working on a Thalia/Gitrog list, and knowing his playstyle, I have the feeling he is going to lean much more into Aristocrats and reanimation.

I can see why people think these "fixed partners" are kind of lazy design, but from a flavor and mechanic standpoint I think they are a lot of fun on first impression. I think it's a cool way to demonstrate past protags and antagonists teaming up to save their homes, and also gives WotC a better opportunity to include as many named characters as possible in MtG Infinity War - I mean - March of the Machine.

Part of me hopes we get a new Isshin card. I have the feeling if we do, he will either be Compleated as a leader of Phyrexian forces on Kamigawa, or they will really lean into his lore as a rebel leader with the Asari Uprisers and have him be a resistance leader.

Other than that, I'm not quite sure what I hope to see for other team up cards. The ones previewed so far seem fun.

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