Curse of Clinging Webs

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Highlander Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Curse of Clinging Webs

Enchantment — Aura Curse

Enchant player

Whenever a nontoken creature enchanted player controls dies (is put into the graveyard from the battlefield), exile it and you create a 1/2 green Spider creature token with reach.

Housegheist on So Many Spiders

1 year ago

Some spider suggestions:

Llanowar Greenwidow, Oran-Rief Recluse, Glowstone Recluse, Sentinel Spider, Sweet-Gum Recluse, Hatchery Spider, Doom Weaver, Obelisk Spider, Rotwidow Pack

Spider-Support: Curse of Clinging Webs, Eaten by Spiders, Hidden Spider, Spider Umbra, Webspinner Cuff

Bramble Sovereign could produce Spider Copy-tokens on etb. If you plan playing 3 colours… Thantis, the Warweaver?

And… what about Lolth, Spider Queen?

Edit: with 3.3 cmc, you have a pretty low landcount. I would cut some non-creature-spells

Ziusdra on Thantis Spider Tribal

1 year ago

Missing a few spider-themed cards... Llanowar Greenwidow is the newest spider to be printed (helpful for the self-mill subtheme of spiders). Don't forget about Ettercap and Drider if you're just trying to collect 'em all.

It's a little costly for a fun/jank deck, but Arachnogenesis kicks up the spider theme a notch. I put Eaten by Spiders and Curse of Clinging Webs in my spider deck since there are always creatures dying and always flying creatures to kill in 4-player games.

Assault Formation and Sight of the Scalelords can help close games, even if the art isn't specifically spider-themed. (I would pay money for alt-art proxies that had these with spider-themed art tho...)

Finally, you need some lands for consistency... since this is a budget deck, consider Jund Panorama, Savage Lands, Foreboding Ruins, and Game Trail.

wallisface on Spiders

1 year ago

Some thoughts:

  • Arachnogenesis, Curse of Clinging Webs, and Mana Web are all not Modern legal, so need to go.

  • Your mana curve is waaay too high. You should be aiming for your average cmc to ideally be around 2, but certainly no higher than 2.4. Yours is currently at 3.38, which is going to lead to some very slow and clumsy hands/draws. In particular, a Modern deck typically can't justify running more than 4 cards costing 4-mana, and run nothing above this cost - you have a whopping 15 cards costing 4-or-more mana, which is just waay too much.

  • To compound the issue above, you have almost nothing to cast on turns 1 and 2. This means you're very likely to be starting the game at-least 1 turn behind your opponent (if not two) - which is pretty disastrous. I would heavily suggest getting a bunch more 1-and-2-mana cards into this deck.

Rhadamanthus on curse of clinging webs and …

1 year ago

Note that Curse of Clinging Webs doesn't care about whether it was actually able to exile the creature (there's no "if you do", like on Hofri Ghostforge), so the opponent always gets the Spider.

Epicurus on Wide, Wider, Widest

1 year ago

Thank you!

I'm pretty sure that Curious Herd is what I could cut for the Connoisseur. You're right, it's pretty situational. That, and being a 4-drop kinda makes the Connoisseur a better choice.

To be frank, I haven't even actually built this deck yet. It's still in the developmental stage. So some of the cards, like Curse of Clinging Webs for example, will be proven upon playtesting. I'll keep your other suggestions in mind, but at least on paper they don't seem better than your suggested cuts.

Yesterday on curse of clinging webs and …

2 years ago

It is a priority issue, yeah.

Triggered abilities are put on the stack in APNAP (Active Player, Non-Active Player) order. During your turn, you are the Active Player, and your opponent is the Non-Active Player. In a multiplayer game, each player after you in turn order is the next Non-Active Player.

However, the stack is first-in, last-out. So, if your Hofri Ghostforge's ability triggers first, it'll resolve last. If it tries to exile a card from your graveyard that's already left there, the ability will fail to do anything when it resolves.

So, on your turn if your creature dies, it'll be exiled to Curse of Clinging Webs' ability. On your turn, it'll be exiled to Hofri's ability. In a multiplayer game on neither of your turns, it'll be exiled to the ability of the permanent controlled by whosever turn is furthest away from the Active Player's turn.

Swebb87 on curse of clinging webs and …

2 years ago

I think this is a priority based question, but unsure. If I am playing Hofri Ghostforge and he is in play and someone enchants me with Curse of Clinging Webs, who gets to decide who exiles my non token creatures? As they both say whenever another non token creature I control dies, exile it

legendofa on Commander cards in Standard?

2 years ago

Hypothetically, if the Commander set cards were actually Standard legal, how influential would they be? Would an otherwise Standard deck that used two copies of Eloise, Nephalia Sleuth and three Curse of Clinging Webs, for example, affect the Standard metagame at all? (I just picked a couple of cards with some synergy, I'm sure there's better potential combos.)

Load more
Have (1) Ijustliketolift
Want (0)