The Rundown

A Kenrith Deck that was built to be competitive within my playgroup. The primary goal is to put mana into Kenrith's abilities to help secure the game, with the end goal being to find an infinite mana combo and draw out our opponents using the commander's draw ability or using demonic consultation and Jace.

I would love to hear any feedback you have on this deck especially any potential substitutions you may have

Jace, Wielder of Mysteries + Demonic Consultation or Tainted Pact - Use either Demonic Consultation or Tainted Pact to exile your library while Jace, Wielder of Mysteries is on the battlefield, and then use Jace, Wielder of Mysteries's ability to draw a card.

Dramatic Reversal + Isochron Scepter - As long as you can generate 3 or more mana off of dramatic reversal you will gain infinite mana by activating Dramatic Reversal

Kenrith, the Returned King + Dockside Extortionist + Viscera Seer - While none of these cards are in here for the purpose of the combo it is still viable if you can assemble it. If you are able to generate enough mana to activate Kenrith, the Returned King final ability with Dockside Extortionist, sacrifice Dockside Extortionist to Viscera Seer and then bring back Dockside Extortionist with Kenrith, the Returned King

Seedborn Muse gives us plenty of extra mana and Kenrith, the Returned King is an excellent mana sink.

Narset, Parter of Veils - Shutdown your opponents from drawing extra cards to find their win or combine with Windfall to reduce your opponents' hands down to one card

Drannith Magistrate - Stops commanders from being cast from the command zone. Very key against uncounterable commanders.

Tormod's Crypt - a staple graveyard hate card

Opposition Agent - Prevents opponents from searching for what they want

These are all primarily cards that do the same or similar effects for a lower CMC

Heartstone => Training Grounds

Reclaim => Noxious Revival

Preordain => Gitaxian Probe

Jace, Wielder of Mysteries => Thassa's Oracle

Force of Will - Great counterspell, I just don't have it in my collection yet

An Offer You Can't Refuse - I do not own one yet

Beast Within & Generous Gift - This is good universal removal but on the more expensive side. Currently considering whether to remove for cheap counterspells such as Dispel

Eternal Witness => Reclaim - Eternal Witness is too expensive to just receive the card straight to hand. The other benefit of dodging a large share of the non-creature counterspells is not worth the sorcery speed and two extra mana.

Sunken Hollow => Verdant Catacombs - Verdant Catacombs can get an untapped land vs sunken hollow that has a low chance of coming in untapped

Farseek => Avacyn's Pilgrim - Generally it results in faster access to mana

Wilderness Reclamation => Wild Growth- While Wilderness Reclamation does untap lands at the end of the turn mostly netting back our mana spent on it, it does limit our ability to make progress on the board state. Wild growth can be played turn one for extra mana on following turns, or can be cast with almost no setback turn two or later.

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Casual

92% Competitive

Date added 3 years
Last updated 2 days
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

56 - 0 Rares

19 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.01
Tokens Beast 3/3 G, Bird 2/2 U, Elephant 3/3 G, Spirit 1/1 C, Treasure
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