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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
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Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Arboreal Grazer
Creature — Beast
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
nbarry223 on Viga-BOOM! (MH3 updates)
1 week ago
So as of right now, I am going to be doing these swaps with current spoilers:
Maindeck
+1 Disciple of Freyalise
Flip
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking
-1 Courser of Kruphix
-1 Explore
-1 Golgari Rot Farm
-1 Arboreal Grazer
Sideboard
+1 Six
+1 Shifting Woodland
-1 Colossal Skyturtle
-1 Khalni Garden
I also really like the idea of having access to Vexing Bauble, so I will probably be trying to make room for that as well, at least to test out.
nbarry223 on Viga-BOOM! (MH3 updates)
1 week ago
So as of right now, I am going to be doing these swaps with current spoilers:
Maindeck
+1 Disciple of Freyalise
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking
-1 Courser of Kruphix
-2 Explore
-1 Arboreal Grazer
Sideboard
+1 Six
+1 Vexing Bauble
-1 Colossal Skyturtle
-1 Khalni Garden
seshiro_of_the_orochi on Wumpus
5 months ago
Are you missing ten cards on purpose?
If not, how about some copies of Rhythm of the Wild or Commune with Nature?
Arboreal Grazer would be a great 1-drop to replace Brushwagg. Beast Within is a nice on-theme removal spell.
wallisface on Selesyna Midrange
7 months ago
As far as cards I would ditch:
-
Garruk Wildspeaker feels too slow/midrange orientated and not useful for what you’re trying to do here. Same goes for Elder Gargaroth.
-
Blossoming Defense feels kindof meh here to me. None of your creatures are crucial to keep alive - i’d rather these slots be used for more creatures.
-
I don’t think you need/want Nykthos, Shrine to Nyx at all… if your deck is benefitting from it then your mana curve is too high.
I think you should be running Tail Swipe instead of Prey Upon. And i think you can run the full playset if there’s room.
As far as creatures to add/consider, i have a bunch of suggestions that aren’t beasts, but would help you a lot. At the moment your only reason to running mono-beasts is Descendants' Path, which imo isn’t a strong enough card to warrant restricting your creature options soo heavily.
Anyway, creatures that cpuld be good here: Pelt Collector, Experiment One, and Strangleroot Geist. There is also the option of going down to 18 lands, running playsets of Llanowar Elves and Elvish Mystic (you ditch Arboreal Grazer in this situation), and playing 3x Khalni Hydra as a terrifying finisher (they make your Aspect of Hydra back-breaking).
jonjonhholt on Loam Life (PLEASE HELP)
8 months ago
I really love the Groundskeeper synergy with Raven's Crime to end games and i think youre totally right with Arboreal Grazer being great considering how many lands we have in hand
legendofa on Loam Life (PLEASE HELP)
8 months ago
Dumping some ideas and hoping something works: Rancor's always an option, if you have some on hand. Sporemound can go wide. Groundskeeper is a reusable recursion effect, and Grim Discovery hits most of your key cards. Explore and Arboreal Grazer effects could be your best ramp, since it seems like the deck puts lands into your hand pretty reliably. Murasa Behemoth is more beef, but is also pretty high mana cost.
Valengeta on Triassic Trample
9 months ago
wallisface and jdogz32 I've decided it's best to drop White for more land consistency, and then made a few changes:
-
Replaced Kinjalli's Caller for Arboreal Grazer because White is now gone, it can still Ramp lands, it can Block better with Reach and can Convoke Ancient Imperiosaur
-
Replaced Cryptolith Rite and Hunter's Instinct for Goblin Anarchomancer because it reduces my costs even further without having to tap
-
Replaced Ripjaw Raptor for Quartzwood Crasher because I'm curious how it will fare, it's less clunky and can produce more Dinosaurs
-
Replaced Carnage Tyrant with Regisaur Alpha because it’s much cheaper to play now, produces even more Dinosaurs and gives Haste to them
-
Removed Birds of Paradise because it doesn't help with Convoke
-
Added Thunderherd Migration to fetch me more lands
I'm hoping to have made the deck better. What do you think?
Valengeta on Triassic Trample
9 months ago
wallisface and jdogz32 I've decided it's best to drop White for more land consistency, and then made a few changes:
-
Replaced Kinjalli's Caller for Arboreal Grazer because White is now gone, it can still Ramp lands, it can Block better with Reach and can Convoke Ancient Imperiosaur
-
Replaced Cryptolith Rite and Hunter's Instinct for Goblin Anarchomancer because it reduces my costs even further without having to tap
-
Replaced Ripjaw Raptor for Quartzwood Crasher because I'm curious how it will fare, it's less clunky and can produce more Dinosaurs
-
Reduced Carnage Tyrant to 2 copies because of the mana cost
I'm hoping to have made the deck better. What do you think?