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Enchantment (1)

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There is a shadow, a great shadow. It is not clouds, nor is it night. With wings that extend across the eternities, it stirs the fabric of the cosmos.


When I first started playing Magic, Dragons were always among the coolest and most powerful creatures we could play in our kitchen table decks. Whenever one of us would manage to play out a dragon like Rorix Bladewing or Vampiric Dragon, we felt like we had won the game immediately. Plus, one of my favorite movies growing up was Reign of Fire, so it was hard not to like Dragons. And in 2017, we finally got a card representing the Primordial Dragon, the progenitor of all dragons in the Multiverse, the one who spawned the Elder Dragons of Dominaria, including the famous/infamous twin Dragon Planeswalkers Ugin and Nicol Bolas - The Ur-Dragonfoil

"An immensely powerful entity from the dawn of time, the Ur-Dragon is a prevailing force in the Multiverse. Its bellowing roar summons its brood, echoing through the blood of all dragonkind, for the Ur-Dragon is the progenitor from which the dragons of the Multiverse spawned."


The general game plan for this deck can be summarized in 3 basic steps.

Its breath billows over mortal realms, stealing the essence of life

Rock and Ramp!

  • Ancient Copper Dragon *f-pre* - Whenever it deals combat damage to a player, we roll a d20 and create a number of Treasure tokens equal to the result.

  • Arcane Signet - Taps for any color we need.

  • Dragon's Hoard *f-pre* - Taps for any color we need.

  • Farseekfoil, Nature's Lore, Three Visitsfoil - All easy to cast on turn 1 or 2, and can easily help mana fix by grabbing one of the Triomes or Shock lands.

  • Goldspan Dragon - Whenever this dragon attacks or becomes the target of a spell, we create a Treasure token. He also makes all our Treasure tokens sac for two mana of any one color.

  • Klauth, Unrivaled Ancientfoil - An upgrade from Savage Ventmaw. Whenever he attacks, gain X mana in any combination of colors, where X is the total power of attacking creatures. While the floor is lower than Savage Ventmaw, possibly only generating 4 rather than 6 mana, the upside is much higher.

  • Mana Cryptfoil / Sol Ring - Taps for .

  • Old Gnawbonefoil - What a card! We gain Treasure whenever our creatures deal combat damage. Since most of them have flying, there's a good chance we can fly over our opponent's heads and gain 10+ treasures a turn.

  • Orb of Dragonkindfoil - Usually better than a Dragonlord's Servant, because we can filter one colorless mana into two mana of any two color combinations, and we are only usually casting 1 dragon a turn in the beginning.

  • Selvala, Heart of the Wilds - Taps to add in any combination of colors, where is the greatest power of creatures I control.

  • Skyshroud Claim - In line with the above spells, we can go grab 2 Forests, whether it's a Basic, Shock land, or Triome, this should help us get all five colors.

  • Rivaz of the Clawfoil - Viashino's are descendants of Dragons, and Rivaz helps us ramp and with recursion. And The Ur-Dragonfoil's Eminence ability to reduce the cost of Dragon spells we cast by also applies to spells cast from the graveyard.

  • The Great Henge - Taps for , and gains us 2 life.

Its eyes perceive the deepest truths concealed in wells of time

Cost Reduction

  • Fist of Suns - Makes our larger spells only cost to play.

  • Herald's Horn - Reduces the cost of a chosen creature type (Read: Dragons) spells by , which we will choose to be Dragons.

  • Morophon, the Boundlessfoil - When it enters the battlefield, we choose a creature type (Read: Dragons), then spells of the chosen type you cast cost less to cast. It also pumps up other creatures (Read: Dragons) we control of the chosen type by +1/+1. This can make The Ur-Dragonfoil cost to play.

  • Sarkhan, Soul Aflamefoil - Reduces the cost of Dragon spells by , plus he can become a copy of a Dragon when it ETBs until end of turn.

  • Urza's Incubator - Reduces the cost of a chosen creature type (Read: Dragons) spells by .

  • The Ur-Dragonfoil - His Eminence ability reduces the cost of all other Dragon creatures you have by , no matter if he is on the field or in the Command Zone.

Card Draw

  • Dragon's Hoard *f-pre* - When a Dragon enters the battlefield, we put a gold counter on the artifact, then we just tap to draw a card.

  • Garruk's Uprisingfoil - When this enchantment enters the battlefield, we draw a card if we control a creature with Power 4 or greater, and whenever a creature with power 4 or greater enters the battlefield under our control, we draw a card. The majority of our creatures have Power 4 or greater, so each one will draw us a card. And this also triggers when Tokens enter the battlefield, so there are plenty of opportunities to draw cards off this enchantment.

  • Kindred Discovery - We choose a creature type, which will be Dragons. Then whenever a Dragon attacks or enters the battlefield, we draw a card. These triggers happen for each dragon, so tokens from Utvara Hellkitefoil will trigger the card draw.

  • Orb of Dragonkindfoil - We can sacrifice this once we've got enough lands in play to look at the top seven cards of our library, reveal a Dragon from among those cards and put it into our hand.

  • Selvala, Heart of the Wilds - When a creature enters the battlefield, if it has the greatest power of creatures on the field, its controller draws a card.

  • Temur Ascendancy - When we a creature with Power 4 or greater enters the battlefield under our control, we draw a card. There are very few creatures in our deck with Power under 4, so this should trigger frequently. This will also trigger off of tokens entering the battlefield from Dragons like Lathliss, Dragon Queen or Utvara Hellkitefoil.

  • Tiamatfoil - On cast and successfully entering the battlefield, we can go find any 5 dragons not named Tiamatfoil and put them into our hand.

  • The Great Henge - When a nontoken creature enters the battlefield, we put a +1/+1 counter on it and draw a card.

  • Two-Headed Hellkite - When this mini Ur-Dragon attacks, we draw two cards.

Tutoring

  • Finale of Devastation - We can search our library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield, and if X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. Mainly used as a finisher, but being able to go get any Dragon we want from either our library or graveyard is really powerful.

  • Sivitri, Dragon Masterfoil - She covers a lot of bases. Her +1 protects us a little, making our opponents pay two life for each creature they want to swing at us. Her -3 fetches us a Dragon card from our library, and her -7 ultimate destroys all non-Dragon creatures.

  • Tiamatfoil - When this creature enters the battlefield and we cast it that way, we can go search for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into our hand. We only have a few non-Dragon creatures, so this can go get us anything we need.

Its claws rake the aether, sundering ancient bonds

Haste Enablers

Some of our Dragons have Haste, but being able to attack with our Dragons as soon as we play them gives our opponents less time to come up with a plan.

  • Dragon Tempest *f-pp* - Only gives creatures with Flying Haste, but it does include token creatures. Plus, when a Dragon enters the battlefield, it deals damage equal to the number of dragons we have.

  • Rhythm of the Wild - Makes our creature spells uncounterable, and gives our non-token creatures Riot, allowing for either Haste or a +1/+1 counter. So if we already have a Haste enabler on the field, it just makes our creatures that much stronger!

  • Temur Ascendancy - When we a creature with Power 4 or greater enters the battlefield under our control, we draw a card. There are very few creatures in our deck with Power under 4, so this should trigger frequently. This will also trigger off of tokens from Lathliss, Dragon Queen, Miirym, Sentinel Wyrmfoil, or Utvara Hellkitefoil.

  • Dragonlord Kolaghan - Gives all our creatures Haste.


Its bellowing roar summons its brood, echoing through the blood of all dragonkind, for the Ur-Dragon is the progenitor from which the dragons of the Multiverse spawned.

Powerful Dragons

  • Atarka, World Renderfoil - On Attack, gives all of our Dragons Double Strike. A great target for Finale of Devastation.

  • Balefire Dragonfoil - Whenever it deals combat damage to a player, it deals that much damage to each creature that player controls. Potentially a board wipe on a stick if our opponents don't have any Flying blockers. And with other creatures like Dromoka, the Eternal or Bladewing the Risen, we have some ways to pump up the damage.

  • Bladewing the Risen - When it enters the battlefield, we reanimate a Dragon from our graveyard. And if we have excess mana, we can spend to pump up all Dragons by +1/+1 (All Dragons get this boost, including any Dragons under our opponent's control). I'm sentimental with this card, as I used to have a kitchen table Dragon deck with this guy in it when I was first playing Magic.

  • Darigaaz Reincarnatedfoil - In this deck, this is 6 mana for a 7/7 Flying, Trample, Haste beater that is difficult to remove.

  • Dragonlord Dromoka - One of our best Dragons. Once she is out, we can summon The Ur-Dragonfoil without fear of a counterspell or removal.

  • Dragonlord Kolaghan - Her last ability isn't really relevant unless you are up against a Shadowborn Apostle or Relentless Rats deck, but her Haste enabler is invaluable when we want to constantly drop Dragons and attack.

  • Drakuseth, Maw of Flames *f-pre* - On attack, we can deal with potential threats or ensure that when our creatures connect in battle, the extra damage will ensure a successful trade.

  • Dromoka, the Eternal - Whenever one of our Dragons attack, we Bolster 2, putting two +1/+1 counters on the creature with the lowest Toughness. And this triggers for each attacking Dragon, so if we are attacking with three Dragons, and those are the only creatures on the board, that basically gives us a +6/+6 damage boost each combat phase.

  • Hellkite Charger - When he attacks, we can pay to untap all our attacking creatures and have another combat phase. Can be repeated if the mana is available.

  • Hellkite Courser - A sneaky way to get The Ur-Dragonfoil into play much earlier than usual, allowing us to take advantage of his attack triggers to draw cards and put a permanent onto the field.

  • Hellkite Tyrantfoil - An alternate win-con, but not one we usually go for. It's a nice way to steal all our opponent's mana rocks, Treasure tokens, and any other artifacts they happen to have.

  • Kilnmouth Dragon - An oldie but goodie, he has Amplify 3, so for each Dragon we reveal from our hand when we cast him, he comes in with that many x 3 +1/+1 counters. He can also tap to deal damage to any target equal to the number of +1/+1 counters on him.

  • Lathliss, Dragon Queen - Every time a non-token Dragon enters the battlefield, we create a 5/5 Dragon. And she can pump the board if we have excess mana.

  • Miirym, Sentinel Wyrmfoil - Almost wanted to make this a Temur deck with her at the helm. Whenever a non-token dragon enters the battlefield, we can create a nonlegendary copy of that dragon. Double The Ur-Dragonfoil anyone? And she has Ward , so she gets a little extra protection from single-target removal.

  • Rith, Liberated Primevalfoil - She can give all our Dragons Ward , which makes it a lot more difficult for our opponents to interact with our board. And, if a creature an opponent controls were dealt excess damage, we create a 4/4 Dragon token.

  • Roaming Thronefoil - This is absolutely, positively, a Dragon, I promise. Because it's definitely a Dragon, we can double up all the Triggered abilities (When, Whenever, At) of our Dragons. Double The Ur-Dragonfoil triggers to draw a ton of cards and free cast two permanents, double Klauth, Unrivaled Ancientfoil trigger to get a ton of Mana, or double Lathliss, Dragon Queen token creation.

  • Scalelord Reckoner - Another defensive creature, whenever a Dragon we control becomes the target of a spell or ability an opponent controls, we can destroy any target nonland permanent that player controls.

  • Scion of Dracofoil - While he costs , costs less to cast for each basic land type among lands you control, which our Shock Lands and Triomes can provide. He also gives each creature we control Vigilance if it's white, Hexproof if it's blue, Lifelink if it's black, First Strike if it's red, and Trample if it's green. Tons of beneficial keywords to go around, especially to creatures like The Ur-Dragonfoil or Two-Headed Hellkite.

  • Scourge of the Thronefoil - This dragon has Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.), and when it attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

  • Scourge of Valkasfoil - Whenever this or another Dragon enters the battlefield under your control, that Dragon deals damage to any target, where is the number of Dragons you control.

  • Silumgar, the Drifting Death - On attack, we can weaken our opponent's creatures, possibly killing some of the weaker ones.

  • Terror of the Peaksfoil - Has a good defense built in - spells our opponents cast that target Terror of the Peaksfoil cost an additional 3 life to cast. It also has a built-in Impact Tremors - whenever another creature enters the battlefield under your control, Terror of the Peaksfoil deals damage equal to that creature's power to any target.

  • Utvara Hellkitefoil - Whenever a Dragon attacks, we create a 6/6 Dragon. And this trigger works with other tokens, so we can exponentially increase the number of Dragons if left unchecked.

  • Wrathful Red Dragonfoil - Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. We can keep some dragons back as defenders, and dissuade our opponents from attacking us.


Combo's and Synergies


Boundless Sun

Morophon, the Boundlessfoil + Fist of Suns

  • Makes all our creatures cost to play, even The Ur-Dragonfoil, although you will need to pay for any additional costs like Commander Tax.

To Live is to Fight

Hellkite Charger + Klauth, Unrivaled Ancientfoil or Old Gnawbonefoil or Ancient Copper Dragon *f-pre* (and a good d20 roll)

  • If you can attack with Hellkite Charger and at one of these three mana-producing creatures can make at least 9 mana, you can use that to have infinite combat steps and finish off your opponents. Or if you have enough Treasure tokens, you can do the same thing and make more Treasure tokens each time you attack.

The Kiln of Tiamat

Tiamatfoil + Kilnmouth Dragon

  • An odd synergy, but I've always had a soft spot for Kilnmouth Dragon. When we cast Tiamatfoil, we can go find Kilnmouth Dragon and four other dragons. When we play Kilnmouth Dragon, we can reveal those 4 dragons to make it a 17/17 (Base 5/5 plus 3 +1/+1 counters for each dragon revealed), with the ability to ping any target for 12 damage. If we have a Haste Enabler, this could knock an opponent out in one fell swoop.

Creator and Creation

Scion of Dracofoil + The Ur-Dragonfoil

  • Gives The Ur-Dragonfoil a variety of extra Keywords that make it even more deadly, especially Hexproof.

Peaks of Hell

Utvara Hellkitefoil + Terror of the Peaksfoil


Herald of the End

Hellkite Courser + The Ur-Dragonfoil + Miirym, Sentinel Wyrmfoil

  • Miirym doubles our Dragons when they ETB, even the legendary ones (the tokens ETB as nonlegendary). We can sneak out our commander with the Courser, which nets us two The Ur-Dragonfoil! The token copy doesn't have Haste, so he can't immediately swing for 10 damage, but his second ability will trigger, so we get to draw cards and play out any permanent.

This deck isn't meant to be super competitive, as it doesn't run any major tutors aside from Finale of Devastation, which is mainly in for a great thematic and climactic finisher, and the only 'infinite combo' is a mana-intensive multiple-attack-step combination,. This deck is meant to satisfy my inner child who just wanted to play Dragons and attack!

If you've got suggestions or like the deck, please leave a like or a comment!

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Revision 11 See all

(4 weeks ago)

+1 Crib Swap maybe
Date added 4 years
Last updated 4 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

32 - 0 Mythic Rares

51 - 0 Rares

10 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 4.67
Tokens Beast 3/3 G, Copy Clone, Dragon 4/4 R, Dragon 5/5 R, Dragon 6/6 R, Elephant 3-3 G, Treasure
Folders My Deck Creations, Spannende Decks, Want to Build, EDH Decks, PRIKOL, liked decks
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