Meet Nebuchadnezzar, the subject of Episode 2 of my best worst commander series, Won with Nothing.

All the Nebuchadnezzar builds I've ever seen are discard or control, but I don't think he's a commander for either of those things. His ability is too expensive for consistent discard pressure and he doesn't do anything inherently for control, other than occasionally picking off a revealed card in an opponent's hand. Consider his ability further, however, and you realize that Nebuchadnezzar's power isn't in forcing an unsavory discard, but in threating one. This realization inspired me to go Nebuchadnezzar politics, which led to a hilariously fun and flavorful build that I'm excited to share with you all.

What is a king without his crown? Allow me to answer that question with another question: How many cards are there in blue black that will gingerly place a velvety crown on Nebuchadnezzar's dome? (Quick mathing, aaaand....) Thirteen! Thirteen cards in blue black will crown Nebuchadnezzar the monarch he rightfully is. We run eight of them.

It's worth remembering that being the monarch has its perks beyond prestige. When Nebuchadnezzar starts or ends his turn as the monarch, we get to trigger some powerful abilities and draw a card, respectively. Of course, you'll notice an ugly flash of greed in your opponents' eyes the moment you ascend the throne, so about that, dear reader, read on.

Opponents often become distracted and get confused about what they want. When they see that big, shiny, card-drawing crown on your wizened head, they may think they want to steal it. Our job is to remind them that attacking us is needlessly difficult and wouldn't they rather deal with the real threats? (i.e: another player who is likely way ahead of us).

To help redirect our opponents' attention, we run a helpful set of persuasive tools:

And shiny baubles they can chase like cats after a tinfoil ball:

And if those don't work, we also have means to discourage too much creature buildup. Commander is lousy with token strategies, so it's worth being prepared to punish players who are slapping down dozens of goblins, squirrels, spirits, myr, or whatever the case may be every turn.

Lastly, we run Forsaken Wastes to help ensure the life loss we're passively inflicting isn't easily recovered.

"Everything is negotiable." ~ Nebuchadnezzar (maybe). I packed as many on-theme political cards as possible into this build, within certain limits. Though tempting, I ultimately avoided cards like Tyrant's Choice and Bite of the Black Rose because there simply aren't enough of those cards to go a full vote strategy, and their effects are fairly weak in commander. The space that would have gone to Tyrant's Choice, Bite of the Black Rose, Grudge Keeper, or Illusion of Choice, was better used on answers to protect our board state. I did, however, include a few of the stronger vote cards, such as Capital Punishment, Plea for Power, and Coercive Portal just to encourage discussion among players, which always leads to more fun.
One of my favorite includes in this deck by far is Liar's Pendulum. I initially thought this card was at best two mana for a 50/50 chance at card draw. Pretty terrible. After reading the discussion boards on gatherer, however, I saw that the real utility of this card isn't drawing, but making your opponents think they know your hand. As the example goes, if you name Counterspell, which we run, your opponent might guess that you have it or don't. If they guess you don't have it, and you actually do, you may choose NOT to reveal your hand. This will make your opponent think you don't have a counter spell, because what sane player would both run Liar's Pendulum AND neglect to draw a card off an incorrect guess? On the other hand, if your opponent guesses that you do have Counterspell and you actually don't, you may also neglect to reveal your hand. This will make your opponent think you do have a counter spell, and they will play accordingly.

The same goes for other answers that will affect how your opponents play, like Aetherspouts, Illusionist's Gambit, or Rite of Replication. Bottom line, Liar's Pendulum is ultra fun. Excellent flavor. On theme. If there were more effects like this, I would run them.

Overall, I'm quite pleased with how old Nebuchadnezzar turned out. His ability to put his thumb on the scale of any decision is endlessly entertaining: "I mean, if you don't do that, then I might target another player for a random discard," or "If you do this for me, I'll get rid of X card you don't like in that player's hand."

If you like Nebuchadnezzar and the way I build decks, you'll enjoy my new YouTube channel Won with Nothing. The channel is brand new. I'd love to have your support as a subscriber. But most importantly, I hope I give you some fun ideas for building and playing your next deck. Cheers.

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93% Casual

Competitive

Revision 5 See all

(2 years ago)

-1 Brainstorm main
+1 Carrion Wall main
+1 Dingus Staff main
-1 Fleshbag Marauder main
+1 Living Wall main
-1 Poisonbelly Ogre main
+1 Psychic Membrane main
-1 Thran Turbine main
+1 Wall of Bone main
-1 Wurmcoil Engine main
Top Ranked
Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

35 - 0 Rares

20 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.49
Tokens Copy Clone, Gold, Monarch Emblem, Zombie 2/2 B
Folders Commander/EDH, EDH
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