Sideboard


Maybeboard


Modern Dinosaurs featuring the ability Enrage

Ramp:

Enrage Dinos:

  • Ripjaw Raptor is a draw engine on a respectful body
  • Trapjaw Tyrant is a removal engine on an even mightier body
  • Polyraptor creates copies of itself that can create copies of themselves

Enrage Triggers:

  • Tail Swipe acts as removal and Enrage trigger
  • Rile triggers Enrage, gives Trample and refunds itself
  • Raging Swordtooth is a trigger with offensive presence
  • Marauding Raptor has another role in triggering Enrage and buffing itself for attacks

Other spells:

Sideboard:

Infinite Combo: Marauding Raptor + Polyraptor

As soon as turn 5, if a Marauding is in play and a Polyraptor enters, it deals damage and creates a token, that takes damage again from Marauding and creates another token, and so on, until we have infinite Polyraptors and a Marauding with unlimited power. Then, if a Rile is in hand we use it on the Marauding to give it Trample and end the game right there, without having to wait until next turn to attack with the Polyraptors

Any suggestions appreciated! Thanks for checking it out!

Suggestions

Updates Add

Switched Tremor for Rile. While Tremor can activate multiple Enrages, I only have two creatures with Enrage and since Rile also gives Trample and draws a card, which is very helpful especially with Ripjaw Raptor, I think it should be more useful most games

Added 1x Polyraptor as a win condition when combo'd with Marauding Raptor, removing Temple Altisaur and adding one additional Raging Swordtooth. I like the Altisaur but usually I rather play something more offensive, and Swordtooth also triggers Enrage

Added 1 more Path to Exile for a copy of Tail Swipe. Swipe needs a dino in play, preferably one with Enrage, and the dino has to have enough power to kill what I want and enough toughness to survive. So I think that a little more removal with less strings attached is better to have

Fiddled with the lands a bit, trying to remove a few of the damaging ones and shifting for more green mana

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Casual

97% Competitive

Top Ranked
  • Achieved #11 position overall 9 months ago
  • Achieved #9 position in Modern 9 months ago
  • Achieved #1 position in Modern Ramp 9 months ago
Date added 9 months
Last updated 6 months
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

9 - 0 Mythic Rares

29 - 6 Rares

10 - 5 Uncommons

12 - 4 Commons

Cards 60
Avg. CMC 2.45
Tokens Copy Clone
Votes
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