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Artifact (2)

Creature (1)

Instant (1)

Sorcery (1)


This is a proxy deck I've been working on for Two Headed Giant. It's very powerful! It's been decently play tested and this is the fourth revision. I believe you could remove alot of the unobtainable cards here such as Ancestral Recall + Mox Sapphire and replace them with alternatives and maybe even make this deck legal in some formats if you also replace Sol Ring.

The main goal is a beatdown with large creatures.

Master Transmuter is the star of the show here. Use it to play anything you want from your hand for the small fee of one blue such as Blightsteel Colossus or Colossus of Akros after you've established your field with several artifacts and Blinkmoth Urn to get the mana for Monstrosity.

It also has other uses. Pair it with Spine of Ish Sah and Master Transmuter + Unwinding Clock for permanent destruction on everyone's turn.

This deck is also very heavy in draw power. Establishing this strategy with an ideal first draw of Combat Courier + Skullclamp (unearth is wonderful isn't it?) with a later addition of Master Transmuter + The Magic Mirror + Unwinding Clock and Myr Turbine for 2+ cards everyone's turn will fast track you to the reception of broken friendships, hate, and discontent.

There aren't many sorcery's or instants here, but that's ok. Wizard's Spellbook will let you borrow some if you get bored.

A self saving field wipe is also possible with Gerrard's Hourglass Pendant + Nevinyrral's Disk , just make sure you save your basic lands for this combo. You may also save one friendship by apologizing to your teammate in advance (Optional). Is this table still horizontal? If the answer is yes, continue.

They exiled your Blightsteel Colossus you say? That's ok. Go get something worse with Ring of Three Wishes and play it for free with, you guessed it, Master Transmuter. Low on cards? Grab a Thopter Assembly instead and commit thopter genocide with Skullclamp. Wipe the oil off of your hands but leave it on your clamp (it makes great lubricant for the next use and prevents rust) and draw 10 cards.

After you've played 3/4 of your deck on turn 2 thanks to the near unlimited draw power and loaded your field with all the artifacts in the room unleash Cyberdrive Awakener and hit them so hard they fall out of their chair. If you let them knock your life points down to make them feel better just uno reverse card them with Filigree Angel. Don't bother counting your life total, they're never going to invite you again anyway.

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Date added 1 year
Last updated 1 year
Key combos
Legality

This deck is Casual legal.

Rarity (main - side)

10 - 0 Mythic Rares

32 - 1 Rares

2 - 0 Uncommons

8 - 2 Commons

Cards 60
Avg. CMC 4.09
Tokens Construct 6/12 C, Emblem Tezzeret, Artifice Master, Myr 1/1 C, Thopter 1/1 C
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