Current version of my 5 color shrines deck. My wincon is getting out my direct damage shrines and playing the other shrines based on what I need at the time. So far in my games I find that the Pathway lands are working very well for me. For this format, the shock/fetch lands are doing too much damage to myself. I tend to play mostly 4 person games and so far the deck has done quite well for me against a variety of decks to the point that it usually turns into archenemy. Obviously aggro decks are a bit hard to deal with but once i get past the initial 3-4 turns then i am mostly likely to win. I do have to mulligan quite aggressively and a good starting hand is almost a must. Getting an early Azusa, Lost but Seeking + The Reality Chip has been giving me massive value, especially if you can get Sterling Grove out for protection. This deck has been doing well in my play groups but takes a lot of forethought to respond with the appropriate shrines according to your opponents moves. All my games have played out the same way though and is as such. Early games is spent playing defensively until i can get out Sanctum of All. After playing it, then I switch to playing as aggressively as the current board state allows. Adding The Kami War   has been a great addition and provides me with really good card removal, graveyard recursion and a strong front line card while i build up my shrines. Thank you for checking out my deck and any suggestions are really appreciated.

This deck would really shine in commander with a Brudiclad, Telchor Engineer + Go-Shintai of Life's Origin combo. I plan in working on that deck in the near future.

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99% Casual

Competitive

Revision 18 See all

(2 years ago)

+2 Hall of Heliod's Generosity main
Date added 2 years
Last updated 1 year
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

48 - 0 Rares

18 - 0 Uncommons

Cards 70
Avg. CMC 3.33
Folders Others
Votes
Ignored suggestions
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