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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Psychic Venom
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
legendofa on How is Camaraderie a Bend?
1 year ago
plakjekaas (and wallisface) I actually do agree that G.Spellbreaker includes red for flavor; I don't seriously think the red's for the player hexproof. That's mostly a parlor trick and conversation piece.
However, flavor is a very flexible and broad justification. Pretty much any effect can be flavored into any color. That's how ended up with land punishing, direct damage, and ramp cards like Psychic Venom, Prodigal Pyromancer, and High Tide in the early days, and got stax-y creature control like Smoke. Flavor taking priority over mechanics is what causes bends and breaks.
taylorfisdboss on U.S.S. Deathstar: NCC-1701-FU (Paunza)
2 years ago
oops! @Gattison came back to mention I found another Psychic Venom effect and realized I totally missed your bigger message on the 9th. The place holders make sense and the Ninja of the Deep Hours Balustrade Spy combo honestly sounds legit! also makes sense to run preordains or some other cantrip action to filter for important pieces. Ninja also combos with Jace's Phantasm's for some early draw to find key pieces so I like that addition even more!
The card I was going to mention was Erosion. seeing the color break down for the deck makes me less hopeful for it, as is a tough casting cost in multicolored pauper decks : /
I'm not sure how well it would play either, but a critical mass of "ouch my lands hurt" cards and land destruction seems to be one way to build this deck and that card works for both! My excitement to make suggestions aside it is more mana, more color requirement, and less damage if they don't sac it.... so.... and we can't stack it on lands with other damage effects without making them more likely to sac it.... which might be bad? Either way I saw the card and thought of you XD <3
smutazos on All of a Pauper's Stax Pieces
2 years ago
It maybe doesn't fit your definition of Stax in Pauper but I would consider adding cards like: Mana Chains (I think it's still boken online), Paralyze, Contaminated Ground and Psychic Venom
Gattison on U.S.S. Deathstar: NCC-1701-FU (Paunza)
2 years ago
taylorfisdboss: Had some time to fiddle with this deck some more, and this is where I'm at currently. I could only find 1x Contaminated Ground, 1x Destroy the Evidence and 3x Psychic Venom in my collection. So I'm using 4x Singing Bell Strike and 3x Ninja of the Deep Hours as placeholders. I like the ninja's ability to let me re-use Balustrade Spy, so he may stay.
(My LGS isn't good for pauper singles, so next time I buy cards online... I'ma spend like 80 bucks on 10 cent singles. At least I'll get my money's worth lol)
Beyond that, Duress and Dark Ritual didn't work out as well as I thought in "playtesting", I felt like I needed to be more of a dick and have some legit removal, so Vapor Snag is back. Preordain is back because this is turning out to rely heavily on a few key cards, which makes it combo in my mind, which in turn means I either need to find redundancies to use as backups, or add draw power to find my pieces on time. Since there are no redundancies for Balustrade Spy and Destroy the Evidence in pauper, I went with draw. It's not enough though, so I'm back to brainstorming. Not using Brainstorm the card, just you know, using my brain.
My bad for the wait for a response. Also, I assume you're last sentence that got cut off was something along the lines of "love what you've done with the place." To which I say, thanks!
taylorfisdboss on U.S.S. Deathstar: NCC-1701-FU (Paunza)
2 years ago
Gattison The pay offs you just mentioned for black actually synergize with the Cleansing Wildfire and Geomancer's Gambit in that by helping our opponent search up lands we leave them with less lands and make both Destroy the Evidence and Balustrade Spy mill our opponents for more. Black also has the diverse Befoul for land or nonblack creature removal. Another cool idea is to lean into your Psychic Venom and also run Contaminated Ground so that you can really make their spells cost them.
I totally get what you're saying about playtesting in a vaccum and not wanting to make people play against it a bunch XD - that makes building ponza all the more difficult! love what you'v
Omniscience_is_life on Card creation challenge
3 years ago
Blessing of the Cornucopia
Enchantment - Aura
Enchant land you control
Whenever enchanted land becomes tapped, gain 2 life
I don't think there are nearly enough cards that give an effect upon a land just becoming tapped, rather than giving them a new tap ability. Darksteel Garrison and Psychic Venom exist, but I don't know of any others
Challenge remains the same as Daveslab2022's
a7thson on Card creation challenge
3 years ago
Teferi, That Guy Again?
Legendary Planeswalker - Teferi
Your opponents can't cast spells, use abilities, or do basically anything other than tap lands for mana, without asking "Teferi, May I?". If you allow the spell or ability, add a Loyalty counter. If you counter the spell or ability, remove a Loyalty counter.
[-3] Choose target opponent. Search their library for any one card and remove it from the game. You may play that card as if it were in your hand.
[-6] Choose target opponent. You control his next turn.
[-9] Take three turns after the current one. Because, you know, sometimes two isn't enough.
for the next UN set. I'm aware there's a similar card already :-)
challenge: an enchant land like Cursed Land or Psychic Venom that's less awful and would actually see play.
Caerwyn on punishment for tapping / untapping
4 years ago
Did a quick Gatherer search, here are some that have not already been mentioned:
- Manabarbs is a pretty solid option, and works great in a group slug deck.
- Mesmeric Orb
- There are a few auras that punish the tapping of specific permanents, such as Betrayal , Blight , Psychic Venom , and several others..
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