Fade Away

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fade Away

Sorcery

For each creature, that creature's controller pays (1) or sacrifices a permanent.

ClockworkSwordfish on Mind Over Matter

10 months ago

Sen Triplets is a lot of fun, and it's always good to see the gals still kicking in a world where some might argue better alternatives might exist to fit the same niche.

The control shell definitely fits the Triplets well, but I feel like a good chunk of your deck is gummed up with giant creatures who maybe don't play too well with your strategy! Sure, a number of them can bring home the bacon, but... what's Nemesis of Reason doing? You'll never mill your opponent out, and a number of decks would actually benefit from having ten cards placed in the bin more often than not. Thistledown Liege and Glen Elendra Liege are best in an aggressive deck with lots of cheap multicoloured creatures, not a slower control deck that aims to take its time. Archon of the Triumvirate and Drogskol Reaver have fine abilities, but how often will they be stuck in your hand while you're struggling to hit seven mana? I think cheaper cards that support your main strategy might be wiser in their place.

One thing that's easy to miss about the Triplets is that they stop your opponent from activating any abilities - even mana abilities, so that means your chosen patsy is prevented from tapping lands on your turn! An easy way to capitalize on that is with cheap taxing effects on your own turn, such as Crystal Shard or Erratic Portal - your foe won't be able to resist your cheap bounce effects, and hey presto, the Triplets mean you can play whatever creature you returned to his hand. Nice! Fade Away can be another real killer, ensuring your opponent is ditching a ton of permanents if he has a sizable number of creatures.

Some more classic pairings I think you left out are Exotic Orchard/Fellwar Stone - it's easy to forget that you need to actually be able to pay for the cards you steal from your opponent, including off-colour mana. Taking his lands is definitely a possibility, but the Orchard/Stone guarantees you'll have your opponent's colours on hand (and will more often than not give you a colour you can use anyway since you're running three colours!)

The last wicked piece of tech I had success with was Jester's Mask/Head Games. You can hand-pick a custom shopping list of whatever you like from your opponent's deck to play - or at the very least, pick out some stuff that won't come back to haunt you when their turn rolls around.

Good luck and hope this helps!

SufferFromEDHD on Blue and White Mana Screw

1 year ago

I like that you went creatureless with this. I wanted too but there were too many creatures with tax abilities I wanted to utilize.

Null Brooch :) you know I'm just as big a fan as your are of this forgotten gem but this strategy is not built around the graveyard. An argument can be made for Forbid as a never ending counterspell is justified in the draw-go strategy. I have the perfect Exodus set replacement for the Brooch: Fade Away!

Soul Partition > Revoke Existence

Dovin's Veto and Supreme Verdict are too good to not be in this list.

Calamity's Wake I keep squeezing this into decks and am yet to be disappointed by it.

bushido_man96 on More Arms = More Hugs

2 years ago

Fade Away is a very underplayed card, and it can really shine with all the mana Kruphix can have on hand.

bushido_man96 on

2 years ago

With all the mana Kruphix can hold onto, Fade Away can be a very one-sided boardwipe.

Optimator on

3 years ago

You have Flood of Tears --also consider Wash Out , Devastation Tide , and Fade Away . Crux of Fate and Deadly Tempest are good budget board-wipes ("wraths") as well. Necromantic Selection is expensive but it has the upside of being able to steal a commander. In Garruk's Wake and Plague Wind are budget too but they're sooo expensive, mana-wise.

I would switch Doom Blade for Control Magic , personally.

ConsumingKiribo on Nicol Bolas, the Ravager commander

3 years ago

First of all: I'm not really the best person to give feedback on a type of deck that I've never played. I mostly mastered Esper colors, but red is a bad color for me to use.

Next, there are some basic things that a commander deck needs. You need Lands, Removal, Ramp, Draw, and Wipes.

EDHrec has recommendations for your specific commander and it's common playstyles. The site's flaws are any new cards that have only recently came out, and you might find some really good cards that are either relatively new or as obscure as f** due to the fact that the site is based on popularity.

Scryfall can find obscure or new cards perfect for your new commander deck.

As for the basic tools a commander deck needs, it all comes down to 36-37 lands (these need to generate mana. However, some have certain effects and count as spells), 6-8 removal spells (cards that counter spells or destroy permanents), 5 board wipes (Example is Wrath of God and Doomskar. Other options for Grixis are Damnation, In Garruk's Wake, AEtherize, Cyclonic Rift, Fade Away, Devastation, which you should NOT run in a casual deck with casual friends, I REPEAT NO IT WIPES LANDS DO-, and Blasphemous Act), 10 draw spells (Read the Bones, Notion Rain, for decks with unblockable creatures Sygg, River Cutthroat and Bident of Thassa, though there are probably other forms of repeatable draw found in your colors), and 10 forms of ramp. These can take the form of mana dorks which are creatures that generate more mana, like Llanowar Elves, or a blue version of it can be Apprentice Wizard, mana rocks, which are the second safest form of ramp and are most common. Dimir Signet, and Rakdos Signet, and also Izzet Signet are both really good. Sol Ring and Arcane Signet are found in ZendiCommander decks, or Zendikar Commander decks. Land ramp is the safest form of ramping and is most commonly found in Green, but Blue can do it as well due to the release of Planar Chaos. Expect more land ramp in other colors soon with the release of Time Spiral Remastered. Dreamscape Artist is that one single land ramp found in blue.

I recommend this video right here: https://www.youtube.com/watch?v=1jO2fmsef0g

These are the absolute basics of a casual commander deck. Have fun!

Coward_Token on Pako & Haldan creatureless stax

4 years ago

Non-Linear: Thanks for the suggestions

I've seen AEther Storm but it seems kinda bad without Pithing Needle? I mean, 4 life is just 10% of someone's life in EDH.

Maybe I'm misguided but I feel that single-target removal is mostly there for permanents which will either hamper you greatly or will give its controller an insurmountable advantage, which makes me feel that permanent agnosticism (including lands like Glacial Chasm) weighs heavier than the higher CMC and the replacing: a 3/3 token won't bother Pako too much since he'll be at least a 4/4 after he attacks (and the token will likely have to deal with some kind of stax). Chaos Warp can be horrible admittingly, but the odds are much higher that it'll either put in something irrelevant or just whiff with a spell card. The added ramp from Song of the Dryads usually doesn't matter, since the highly problematic permanents I prefer pointing removal at usually come out later on (plus, it can pseudo-tuck commanders which can be very powerful). Still, Nature's Claim is obviously very good and it's always at the back of my mind. Volcanic Offering is something I've only recently acknowledged and is interesting for being able to deal with larger creatures (which the current stax doesn't hit as hard) and not being as much card disadvantage for you vis-a-vis the other opponents, so I'll keep it in mind as well.

I do have Aetherflux Reservoir & Shadowspear for lifegain (and Propaganda as a pseudo-blocker)! ...But with all the other incidental life loss in the deck, yeah, I should probably be less of a hipster and cut Pyrohemia. Don't really want Anger of the Gods due to Burning Sands but the rest other two are interesting, especially Fade Away. (I found Barrage of Boulders which seems better over the Wave here.)

Finally and arguably most importantly: You can still play fetched lands so is hitting them really that bad? For casting Pako consistently I'm following the land count formula of 31 + number of colors + CMC - 1 for the CMC 0 Mana Crypt. (It's not often I'm told I have too many lands!)

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