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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Break Out
Sorcery
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has converted mana cost/mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
Icbrgr on Modern's Break Out Zoo
1 week ago
those are also awesome cards... I think i GOTTA try that Amped Raptor card... looking at spoilers hor MH3 i just saw the symbol and my eyes glazed over and i just dismissed it... but the combo of first strike and a Break Out minus the haste/selection just seems pretty dang great.
Icbrgr on Break out
3 weeks ago
I have been away from magic for a bit and just popped back in and discovered the card Break Out. It just seems really really nice for Aggro decks or any small zoo deck.
My first thought is to compare this card to Collected Company... the sorcery speed kinda gets offset by giving a 2MV creature haste and can still just put higher mana value creatures like Ghor-Clan Rampager in hand.
Has anybody been trying out this card? It just seems pretty nutty to me.