Maskwood Nexus

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Maskwood Nexus

Artifact

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

, : Create a 2/2 blue Shapeshifter creature token with changeling (It is every creature type.)

Alearin on Magda of the Maskwood [[Guide]] Updated for MKC

15 hours ago

Saljen, your deck Treasure, Dwarves, and Dragon's; OH MY! definitely takes Magda, Brazen Outlaw in a different direction, with it focus on damage doublers/triplers and ping damage but not using infinite combos to do it. Biggest downside I could see is none of the doublers/triplers are directly searchable by Magda.

As for your suggestions:

  1. Hammer of Nazahn - Good card in equipment focused decks and giving Magda indestructible is always good, but to me it is a build up card. It does not impact the game greatly when it hits the field by itself. You either need to have the mana open to cast an impactful equipment, 5 more treasure to search for one, or wait until you have either of the above. That being said Hammer of Nazahn not being in my maybeboard was an oversite that has been rectified.
  2. Magmatic Galleon - I feel the cost is too high so I would not want to see it in my hand to hard cast. That means I would be using a precious Magda activation to bring this out and I am not sure it is worth it, in most cases vs getting a combo piece.
  3. Mycosynth Lattice - Does this work like Maskwood Nexus? Maskwood says "The same is true for creature spells you control and creature cards you own that aren't on the battlefield.". Where as Mycosyth says "All cards that aren't on the battlefield, spells, and permanents are colourless.' I take that to mean in the deck cards are colorless, but do not become artifacts until the enter the battlefield. Which would mean you do not get to search for an extra cards since they are not artifacts yet.
  4. Sculpting Steel - This is a card I like and have tried in my desk, but have moved it the maybeboard as a card to keep in mind for alternative builds. It is not in the main deck because to me it feels like a 'win-more' card. Is doubling the triggers you mentioned powerful? Yes it is. However, if I am getting even one of those to trigger I am probably winning the game. I don't need to double the triggers to win.
  5. Spiteful Banditry - This is a card that I am not sure how to evaluate. My current thoughts are it is not worth adding, despite the lack in interaction in the deck. My thoughts shortly after it came out, "I debated putting this in the main deck, there is 1 thing that kept it out. The worst sentence to see on a card in Magic, in my opinion, "This ability triggers only once each turn". If that wasn't on this card it is an auto include variable boardwipe that gives me treasures for killing my opponents creatures. As it stands the best case scenario is to play it when you have no creatures out or the creatures with the highest toughness and wipe your opponents board and get 1 treasure. There might be metas this is more useful in, which is why it was included in the maybe section. I doubt I will ever slot it into the main deck; unless, I am completely misunderstanding the card, since at most 1 treasure per opponent's turn seems unlikely and slow."
  6. Crime Novelist - Another card that I am not sure on my evaluation of. It is currently in the maybeboard of this deck since I can't convince myself of what to swap it with. I have played games with it in my deck and had it be great, allowing me to search for Helm of the Host and then equip it, or search for one combo piece and cast the other from my hand or even just drop a big dragon on the field on turn 3 or 4. However, I have had just as many games where it doesn't seem to do much. That said I think I should try to find a way to get it in my deck without cutting lands or interaction, so if you have a suggestion for what to swap with it I am open to ideas.
  7. Steel Hellkite - I just replaced this card for Cavern-Hoard Dragon. While I had it my deck for removal as you suggest I replaced it for something that is more likely to get get the treasure I need to combo out. Given that the deck aims to win on 2-4 activations of Magda, I felt getting treasures off Cavern-Hoard Dragon was the better play then paying for Steel Hellkite's effect and hoping it does damage to remove a problem piece.
  8. BobFromAccounting on The Colors Out Of Space

    2 days ago

    Maskwood Nexus and/or Arcane Adaptation. Now all your creatures are spawns or scions as you choose.

    Saljen on Magda of the Maskwood [[Guide]] Updated for MKC

    4 days ago

    I went a different direction with my Magda deck, you're welcome to check it out if you like: Treasure, Dwarves, and Dragon's; OH MY! . I hadn't thought about Helm of the Host, I'm definitely going to find room for that in my version.

    Here's some suggestions that I've found very helpful in my Magda deck:

    Hammer of Nazahn - can save any creature at instant speed if you've got 5 treasures up, will also let you attach Helm of the Host for free

    Magmatic Galleon - provides removal, a tapper effect for your dwarves, and the occasional extra treasure. Great first tapper to search out

    Mycosynth Lattice - functions similarly to Maskwood Nexus, in that it'll let you search out any card in your deck, works well with Darksteel Forge to make board wipes one sided

    Sculpting Steel - lets you copy Roaming Throne or Illusionist's Bracers to get extra treasures, or any of your other artifacts

    Spiteful Banditry - board wipe that gives you random treasures throughout the game

    Crime Novelist - Sac your 5 treasures, search for your thing, get 5 +1/+1 counters, and RRRRR mana. Insanely easy to combo out with this guy, insanely powerful with Magda

    Steel Hellkite gives you the option to remove anything, even things you wouldn't normally be able to like enchantments

    rckclimber777 on Build a Deck with me …

    4 weeks ago

    Welcome back to another episode of Build a Deck with Me. In the first two episodes I focused on a couple decks that want to go infinite and combo out. I realize that playing infinite combos is not everyone’s idea of a good time, but one of the things I enjoy is finding cool interactions/ways to break cards. So today instead of finding ways to break cards, I’m simply going to start with a card that is already broken and build a deck around it. That card is Voja, Jaws of the Conclave. Ok, so maybe it isn’t broken, but you have to admit, you see this good boy on the field and you need to find a response quickly.

    Research

    In the last episode, I had some comments that suggested I talk about some of the general research that goes into deck-building. One thing to keep in mind is that when you’re building a deck there are general archetypes that exist and are fairly well known. These can often serve as models when thinking about what cards to use, although relying too heavily on them long term can diminish creativity. If you’re just starting out though, by all means run over to EDHRec and find what cards usually go into a counters deck or a tribal deck (spoiler alert that is what we’re building here). One of the things that I do that helps my deckbuilding is watching youtube channels that play commander. This includes: The Command Zone, Tolarian Community College, Commander at Home, and Elder Dragon Hijinks. There are many others out there, but these are the ones that I’ve watched more than a couple episodes of. As I’m watching an episode, I find myself thinking, “Wow I want to build something like that” or “I really liked the interactions with that”. For instance, there was a Commander at Home game where I got to see the interaction between Dihada, Binder of Wills and Odric, Lunarch Marshal and now they’re sitting on my desk, waiting to be built. Today’s episode is the result of one such instance. I watched The Command Zone episode that covered Murders at Karlov Manor. In that game, the Voja deck was a beast. It was fast, it made huge creatures, it drew tons of cards, and it just couldn’t be stopped, oh and the commander was a big puppy dog (wolf, puppy same thing).

    To start building, I went into Gatherer and just began looking for a few things like Wolves, Elves, and Changelings. I started to realize that there are very few changelings and the wolves out there really aren’t that great outside of a few like Hollowhenge Overlord. So I turned back to the Command Zone for some help. They post their decklists on the videos and I began scrolling through it and much to my surprise, the list was similar to the ones that I had found, but wasn’t sure about like Ferocious Pup and Universal Automaton. These aren’t good cards unless you have something that really wants creatures on the field. And that’s when things started to click. The support for Voja didn’t necessarily need to be super strong in their own right, it just needed to enable him to do more.

    Changelings

    First of all, Voja is an interesting card because it wants both Elves and Wolves on the field. Most tribal decks want just one tribe so it almost feels like you have to make a choice between one or the other here. Well I don’t like choosing between two good options. It’s like deciding between chicken nuggets or a chicken sandwich at Chick-Fil-A. I say both! (I also might need to reconsider some life choices, but oh well)

    Changelings are great because they have all creature types which means any tribal deck can use them. Some are extremely powerful, while others just have an interesting creature type. In this deck, however, we want to focus on low cost creatures. If they do something cool, bonus!

    Realmwalker is awesome because it is every creature type but it can also cast creatures from the top of your library which instantly gives you card advantage, we will likely choose elf as our creature type when it comes in because they generally are going to be our lower cost creatures, our mana dorks, and likely the more prominent tribal type in our deck.

    Remember any changeling on the field will trigger both aspects of Voja’s triggered ability so a Universal Automaton becomes a 1 drop enabler for both adding counters and drawing cards. Irregular Cohort provides two 2/2 bodies both of whom are changelings and give us more counters and cards.

    Of course there are two cards here that are just amazing. Maskwood Nexus which makes all your creatures all creature types, and Shields of Velis Vel which does the same thing in instant form. Both are game changers with voja.

    Elves

    When it comes to elves, we generally want to have mana dorks. This is going to ramp us out quickly, but also allow us to have bodies out there to add counters to. A couple standouts besides the normal ones like Llanowar Elves are:

    Gyre Sage who is going to get huge thanks to Voja.

    Beast Whisperer will draw you lots of cards because we are going to be a creature heavy deck.

    Yeva, Nature's Herald is also helpful in being able to get your cards out on your opponent’s turns.

    All the versions of Tolsimir are great because they often come with a wolf token in tow.

    Finally there is Shalai and Hallar… When you’re adding counters to every creature on your board equal to the number of elves you control, this card can take out an opponent.

    Wolves

    There are a few wolves out there, but its surprisingly fewer than you would think. Hollowhenge Overlord is really good, and so is Ferocious Pup. You play it and suddenly you have two wolves which means two more cards when Voja attacks. Another great wolf is Roaming Throne. I know what you’re thinking, “it’s a golem.” In this deck, it’s a wolf… trust me. Roaming throne will double all of Voja’s triggered abilities and now you’re thinking “Voja only has one triggered ability.“ Actually, Ward is a triggered ability. Which means now in order to target him, your opponents need to spend 6 mana!! So you swing with Voja, let’s be conservative and say that you have just llanowar elves, Voja, and roaming throne, you add 2 +1/+1 counters to everything and you draw 4 cards. Speaking of doubling that trigger: Annie Joins Up. A super underrated card so far and triggers on Voja, Shalai, and Tolsimir.

    Other fun stuff

    There are a couple other things that help support Voja as well. Counter multipliers and additional combat steps are all good things for this deck. You don’t want to put too many of those in though because when push comes to shove you’re likely going to just want a creature to play instead of another counter multiplier. I have Kami of Whispered Hopes in the deck, because it adds counters, but it also produces a crazy amount of mana which I can use to empty my hand of creature cards. Hardened Scales is fine and even Branching Evolution feels worthwhile, but I chose not to add any others.

    For additional combats I added only two cards, one was Relentless Assault and the other is Great Train Heist. The latter is great because it has more versatility, is an instant, and costs the same as relentless assault for its first ability. Both of these cards can win the game pretty easily.

    There are also wolf producers like Howling Moon which I’ve played in Arena with great results. (also pairs well with Tocasia's Welcome). Sword of Body and Mind produces wolves, gives protection, and mills your opponent. Arlinn, the Pack's Hope  Flip is another powerful card since it produces wolves, but can also give you flash on your creatures.

    Finally, there is a card that I’m proud to say I noticed before it became super popular. Silver Shroud Costume. I remember playing it in the dogmeat deck and thought, this is good, I’m going to put a copy into voja. At that time it was $5. It has since surged to $20 and there is a reason. It can flash out and attach to Voja, who is now hexproof, (in case ward 3 wasn’t enough) and unblockable gg.

    Card Draw, ramp, interaction

    Don’t forget your interaction. Just because Voja has ward 3 and is hard to spot remove, doesn’t mean he doesn’t need to be protected. Flawless Maneuver, Heroic Intervention, Teferi's Protection etc. will help keep him and the rest of your creatures safe.

    As far as ramp goes, Voja wants creatures which means a lot of ramp is going to be in the form of mana dorks not mana rocks or traditional green ramp spells. I still added a few green ramp spells, but its definitely fewer than some of my other green decks.

    Card draw is also a little different here. We’ve got Beast Whisperer and Tocasia's Welcome already and they work really well with the deck since the Beast whisperer is also an elf and tocasia’s welcome triggers with all of our mana dorks which we can flash out on other turns as well. Voja of course is the main card draw engine (seriously a commander who draws cards is just waiting to be abused). Other good cards here are Inspiring Call and Rishkar's Expertise.

    About Card Draw

    One quick note on card draw that has recently changed the way I think about it. I used to separate card draw into two different categories. Card draw engines which are ongoing effects that will give me cards as long as they remain on the field. The other is simply cards that draw more cards. Previously, I assumed that the former were excellent cards and the latter were well… not great. But as I was listening to The Command Zone they started talking about cards and the amount of triggers you can expect to get in a single game. This changed the way I thought about it. A card like Rhystic Study is great because you are likely going to get some cards from it, but your opponents can pay the 1 or they can remove it. The idea is to think about your card draw engines in terms of the average cards you get from it. This helped me starting think about the usefulness in a card like Inspiring Call which is likely to give me 4-5 cards when I play it, at least. Rishkar's Expertise similarly will net me upwards of 7-10 cards and play a spell from my hand. Meanwhile, rhystic study, which is a great card, will likely get me 5-6 cards before being dealt with, sometimes only a couple. It helped me shift my thinking and made me consider other cards that I had previously dismissed.

    Lands

    Not a lot of utility lands are needed in this deck, I did like Rogue's Passage, because a lot of times Voja is swinging for lethal commander damage. Making him unblockable is great.

    Here is the final form: Voja, the good boy

    And by final form, I mean the form I’m currently playing, but likely will change because decks are always being updated and changed. As always, hope you enjoyed the article and if you have any commanders or interactions that you want to see built, let me know in the comments.

    rckclimber777 on There and Back Again - A Changeling's Tale

    1 month ago

    I like the idea of the changeling deck. On first glance, I think 2 cards standout as potential cards to add: Maskwood Nexus and Kami of Whispered Hopes.

    Kami will give you extra +1/+1 counters on your stuff, but also will help with ramp. I find him super helpful in my Voja deck for multiple reasons.

    Maskwood nexus is also helpful in that you still have some cards that aren't scarecrows, but with maskwood nexus now all of your creatures are changelings and you can now can bring out a scarecrow anytime you want.

    Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

    3 months ago

    Everybody knows being illiterate is the coolest, but it also means you can't read. This leads to things like putting Broadside Bombardiers into the deck even though Boast is bad poopoo garbage for us. We use good garbage around here!

    Swapped out for Connecting the Dots.

    In other news, Maskwood Nexus has been very fun, leading to interesting lines and interactions in every game it was played. Best one was against slivers making all my Goblins swole af, and then dodging The Argent Etchings  Flipboard wipe because they were Phyrexian Goblins too. I haven't yet grabbed a Purphoros, God of the Forge or a Toralf, God of Fury  Flip off of Moggcatcher or Goblin Matron because of the Nexus, but soon!

    legendofa on Elf's Best Friend [[Voja Primer]]

    4 months ago

    How do you feel about infinite combos? Since you already have Maskwood Nexus slotted in here, adding Turntimber Ranger gives you all the Wolves you want, with a massive creature on the side. It won't do much by itself, since I don't see any other Allies, but the option is there.

    leon_bulminot on Commander Deckbuilding Advice - A …

    4 months ago

    I find one rule of thumb that I TRY to follow for any EDH deck I make, especially when cutting/adding cards is a 10% rule. Does said card interact with at least 10 other cards in the deck?

    Then you have to look at quality of interaction. Sure I love cards like Maskwood Nexus because it always hits that marker. But WHAT is being hit with that marker? Am I making my Eldrazi into Slivers? Am I ensuring that my Elementals with Landfall hit all of my onboard creatures? Or am I trying to make sure Indomitable Archangel is dropping indestructible on all of my board via Mycosynth Lattice or chaining off of Memnarch?

    That brings us to the "why" is there interaction. Why do I want my Eldrazi to get buffed by my Slivers? That should answer itself. But, what about an enchantment deck? Would Maskwood benefit it?

    Basically I try and follow the 10% rule, while answering Who, What, When, Where, Why, AND the most important question: How. And I try to have at least 2 answers for three of the six questions, but at least one answer for all 6.

    Then, even after all of that, I ask the final question of "Does anything do this, but better?" Best example would be a cloning/copy deck using Mirror Gallery versus Mirror Box. A murkier version is Bonds of Mortality versus Shadowspear. Card draw versus creature bump with lifelink and trample. And required colored mana over colorless?

    This is more for editing a deck BUT it definitely helps while initial building. Once you hit the 100 cards, run the 10% test. But just make sure the deck is STILL fun. If you build a deck using all the guides and rules and you have no fun playing the deck, you miss what EDH is supposed to be about.

    Load more