Card Design Challenge (mono white)

Community Set

squire1

24 May 2012

2718 views

So after the voting for the last challenge, we have two very cool new uncommons to add to our set. Here they are:
    

New challenge

So after those cards were added to the set, a few more uncommons in Morglen (GWB) to take care of. First on that list will be 2 mono-white cards.

The Rules

  1. For this challenge, each member of the community may submit four cards total. Two cards being creatures and two cards that are noncreature.
  2. Each card must be Mono-white. If you do not already know, this means the casting cost must only require white and colorless mana.
  3. Each card must be an uncommon
  4. While the casting cost must fit those specifications, activated abilities are allowed to use any combination of white, black and green if you so choose.
  5. Hybrid mana is NOT allowed.
  6. Cards submitted may be creatures, enchantments, enchantments/aura, instants, or sorceries.
  7. All submissions will be graded on:
    • Creativity - As you may or may not realize, different players look for different things in cards. One thing that many players look for is new interactions and situations in gameplay. This allows players who have been playing forever (the design team) to still find the game interesting with each new set.
    • Power level - Power level is often one of the biggest roadblocks to design. now that we are at uncommons, we should want to play the cards that are designed but not think of them as musts. Unlike the rares, many of which the design team wanted playsets of the submitted cards. The uncommon cards must be strong but not too strong. Also consider pricing. you would not want an uncommon to cost $5 because it is so wildly popular.
    • Flavor - Lands are often looked over as simply utility, but as newer sets like Innastrad have shown, they can bring a huge amount of flavor to the game. Lands, unlike other cards, have the unique ability to provide a setting to your world, specific cities, temples, battlefields. Things things are needed to give depth to a set for some players and make it more interesting to play a game. i know that some competitive players would still play if the cards had no art or flavor or story and they were just numbers for names, but most players like the whimsical flourish of flavor, so keep that in mind.
    • Usefulness - What is useful? Why is it useful? Will your design be useful in every format (probably not, but maybe)? Will your card create interesting interactions and synergies? Does it have an effect on board complexity? Does it effect tempo? Whatever the answers to these questions are, they are essential to answer for yourself. Without a vision of why a card is being created and what it lends to the game or potentially detract, then it is difficult to balance it.
  8. As with all uncommon challenges. Each design team member will now be presenting the 1 card per color for voting along with the other top 10 cards presented. In order to make it unbiased, we will continue to stay out of the card voting, so if no one votes for our cards, we can not win. Also our cards will not be evaluated along side everyone else's, they will only be revealed during the voting articles so that we do not compare your cards against those designed by design team members. Basically it will work the same as always, except you will see 3 additional cards to vote on if you wish. So if you do not like our ideas or just don't want design team cards winning challenges, do not vote for them and we won't. If there is an outcry for this idea to stop altogether, it will.

Extra Information

To see all of the cards that have been designed for this shard so far, as well as the story and shard description please see this article.
http://tappedout.net/mtg-articles/2011/sep/1/community-set-morglen-summary/

Due date:

All card submissions are dueby midnight on Tuesday, May 29th, 2012.

IronHead says... #1

Blessed Path 2W

Enchantment

Whenever a token enters the battlefield under your control you gain 2 life.


Death Warder Shaman 3W

Creature - Centaur Shaman

Protection from black.

1w, tap : Target creature gains protection from the color of your choice until the end of turn.

3/3


Eternal Guard w

Creature - Elf

Lifelink, Vigilance, Momento

1/1


Redemption 1 W

Instant

Exile target attacking creature. Its controller gains 3 life.

May 24, 2012 8:42 a.m.

Dritz says... #2

Mantle of Democracy 2WW

Enchantment-Aura

As Mantle of Democracy comes into play chose Lifelink, Hexproof, or Momento.Enchanted creature has the chosen ability.


Defender of the Ages 2W

Creature-Treefolk Shaman

Memento, Reach

1/4


Governing Will 1WW

Enchantment-Aura

Enchanted creature gets -4/0 and gains Defender. Its activated abilities can't be activated.


Witness to All 4W

Creature-Treefolk Druid

Reach, Vigilance

2/6

May 24, 2012 12:22 p.m.

Zarum says... #3

Gladeparters' Peace Offering 1WW

Tribal Sorcery - Elf

Choose one - All players gain 4 life or all players put a 1/1 Green Elf Shaman onto the battlefield.


Battle Plan 2WWW

Enchantment - Aura

Enchant creature or land

If the enchanted permanent is a creature, at the beginning of your upkeep enchanted creature gets +1/+0 and vigilance until end of turn. If enchanted permanent is a land, return a creature from your graveyard of a color that land could produce.


Reoccurring Figure 1W

Creature - Elf Rogue

memento

If cardname is a token, it has first strike

2/1


Leader of the Wild 3WWW

Creature - Centaur

When cardname enters the battlefield, put a creature card with converted mana cost 3 or less on top of your library.

Vigilance

1/8

May 24, 2012 1:02 p.m.

Buzzclaw says... #4

Somber Ascetic 1W

Creature-Elf Cleric

Memento, protection from green and from black.

/Heed neither rot or root./

1/1


Revered Ancestor 1WW

Creature-Elf Spirit

Other Elves you control get +1/+0.WW: Regenerate Revered Ancestor.

1/1


Sun-lit Memorial WWW

Instant

Return target creature card with Memento from your graveyard to your hand.


Joyful Recollection 2WW

Sorcery

You gain 1 life for each card with Memento in your graveyard.

May 24, 2012 1:07 p.m.

tehboss says... #5

Tree of Life 3WW

Creature - Treefolk Druid

Lifelink, Undying, Memento

3/3


Call for Arms 2WW

Enchantment

Each creature with Memento and each token get +1/+1.


Put to Rest 1W

Instant

No tokens may enter the battlefield and no cards may be taken or cast from the graveyard until end of turn.


Troll Pacifist 2W

Creature - Troll Shaman

Defender, Memento

Sacrifice Troll Pacifist to add B or G to your mana pool.

0/3

May 24, 2012 1:44 p.m.

Giant Mountainwarden 3WWCreature - Giant WarriorProtection from redT: Target creature can't attack or block this turn4/3


Elvish Beast Tracker 3WCreature - Elf Soldier1W,T: look at the top card of your library, if it's a creature card you may put it into your hand.2/2


Relieve the Dead 2WSorceryExile all creatures, then return them to the battlefield under their owner's control.


Scourge the Darkness WInstantTarget creature gains swampwalk until end of turn.

May 24, 2012 4:12 p.m.

ravengamer93 says... #7

Gate Watcher [W]

Flying, Protection from white

1/1

Fl Txt: Just try and get past him.

note: The first defense against Serra Ascendant.

May 24, 2012 4:22 p.m.

zieglerr300 says... #8

Gladeparter Renegade 2W

Creature - Elf Rouge

First strike

When Gladeparter Renegade enters the battlefield, tap target creature.

2/1

" My people speak of diplomacy, I don't do diplomacy."


Morglen Spellbinder 3WW

Creature - Centaur Shaman

Memento, vigilance

WGB, T: Tap target creature, it doesn't untap during that player's untap step.

2/4


Back to the Fray 1W

Instant

Creatures you control gain Memento until the end of the turn.


Centaur Umbra 3W

Enchantment - Aura

Enchanted creature get's +1/+1 and may block an additional creature.

If the enchanted creature would be destroyed you may choose to put Centaur umbra into the graveyard instead of the enchanted creature.

May 24, 2012 5:46 p.m.

ravengamer93 says... #9

Edit to #7:

Gate Watcher [W]

Creature - Angel Dog

Flying, Protection from white

1/1

"Just try and get past him."

May 24, 2012 6:23 p.m.

CastawayJ says... #10

Anthem 1WW

Enchantment

Creatures you control that share a name with a creature in a graveyardget +1/+1


New Lawkeeper W

Creature - (any creature type)

T: Tap target creature token.WT: Tap target creature.WG: Untap CARDNAME

1/1


Morglen Protector 4WW

Creature - Trefolk

CARDNAME has protection from each color of mana in your mana pool.

2/6


Recur 5WW

Instant

Gain life equal to the power of a creature in your graveyard.If B was used to cast this spell, return that creature to your hand.If G was used to cast this spell, Regenerate target creature.

May 24, 2012 7:40 p.m.

http404error says... #11

Noble Wolf - 3W

Creature - Wolf

Memento

When ~ enters the battlefield, you may gain 2 life.

3/1

With unwavering loyalty and dedication, it's no wonder that wolves are known as elfkind's best friend.


Gladeparter Preserver - 3WW

Creature - Elf Druid

Sacrifice a creature: Creatures you control gain protection from the color of your choice until end of turn.

3/3


Goldleaf Sprouting - 1W

Instant

Exile up to two target cards from a single graveyard. For each card exiled this way, put a 0/1 green Plant token onto the battlefield under your control.


Reflection of Doubt - 4WW

Instant

Exile target attacking creature. Put a token that's a copy of the exiled creature into play under your control. Exile it at the beginning of the next end step.

"Your hesitation betrays you, my friend."

May 24, 2012 8:55 p.m.

gamerboy6000 says... #12

Return from the Brink- WW

Instant

Up to two target creatures you control gain Momento until end of turn.

May 25, 2012 8:56 a.m.

kingboo3000 says... #13

Morglen Lifebringer - 2WW -Creature - Elf Shaman

When Morlgen Lifebringer enters the battlefield, you gain 3 life.

Memento

1/3


Tharin'l Saboteur - 1W -Creature - Elf Rogue

Hexproof

GB: regenerate this creature

1/1


Sun Gauntlet - 2W - Artifact - Equipment

Equip (3)

Equipped creature gets +1/+2 and has lifelink


Ray of Blinding Dispersion - 4W - Instant

Deal 4 damage to target attacking creature, if that creature would be put into a battlefield this turn, exile it instead and put a token that is a copy of that creature onto the battlefield under your control.

May 25, 2012 10:27 a.m.

Yourman says... #14

1W

Perennial Life

Sorcery

Return all creatures to the battlefield from your graveyard if they have the same name as a token you control on the battlefield. Then exile all tokens you control that have the same name as a non token creature.

May 25, 2012 2:38 p.m.

Yourman says... #15

3W

Constant Consciousness

Sorcery

Return all creatures with Memento in your graveyard to your hand.

May 25, 2012 2:44 p.m.

Yourman says... #16

2W

Gladeparter Bowman

Creature- Elf Archer

Reach, First Strike

2/2

May 25, 2012 3:09 p.m.

zandl says... #17

Bear with me. I've got a ton of ideas so I'm just going to spill them all in one huge post.


Sunbeam Druid (1W)

Creature - Elf Druid

Hexproof, Lifelink

1/2


Radiant Rebirth (1WW)

Sorcery

Target creature gains Memento until end of turn. You gain life equal to that creature's toughness.


Centaur Spiritualist (3W)

Creature - Centaur

Defender, Memento

Sacrifice Centaur Spiritualist: Tap all creatures you control and remove them from combat. Regenerate all creatures you control. Activate this ability only if Centaur Spiritualist is not a token.

3/4


Brightbranch Shaman (2WW)

Creature - Treefolk Shaman

If you control at least one creature token, Brightbranch Shaman assigns combat damage equal to its toughness rather than its power.

If you control at least two creature tokens, Brightbranch Shaman gets +0/+3.

2/4


Zyanth'l's Minions (2W)

Creature - Elf

G, T: You may put a Basic Land card from your hand onto the battlefield tapped.

B, T: Search your library for a creature card and put it into your graveyard. Then shuffle your library.

1/1


Morglen Flarebinder (1W)

Creature - Centaur Shaman

Mountainwalk, protection from red

2/1


Morglen Tidescrubber (1W)

Creature - Centaur Shaman

Islandwalk, protection from blue

2/1


Life-Splinter Mage (4W)

Creature - Elf Rogue

Flash, Memento

When Time-Splice Sage enters the battlefield, target creature gains Memento until end of turn.

2/2


Blossoming of the Eternal (1WW)

Enchantment

Creature tokens you control get +1/+1.

Whenever a creature token enters the battlefield under your control, put a Blossom counter on Blossoming of the Eternal, then you gain life equal to the number of Blossom counters on Blossoming of the Eternal.


Dasvol's Counterstrike (2W)

Instant

Until end of turn, creatures you control get +1/+0 and gain first strike and "Whenever this creature deals combat damage to a creature token, exile that token."

"We will pave the road to their homes with the abominations that stumble across them!"


May 25, 2012 8:30 p.m.

squire1 says... #18

ok zandl you are only allowed 4 submissions. So pick four of those

May 25, 2012 8:39 p.m.

zandl says... #19

Here are my four submissions, I guess.


Brightbranch Shaman (2WW)

Creature - Treefolk Shaman

If you control at least one creature token, Brightbranch Shaman assigns combat damage equal to its toughness rather than its power.

If you control at least two creature tokens, Brightbranch Shaman gets +0/+3.

2/4


Zyanth'l's Minions (2W)

Creature - Elf

G, T: You may put a Basic Land card from your hand onto the battlefield tapped.

B, T: Search your library for a creature card and put it into your graveyard. Then shuffle your library.

1/1


Dasvol's Counterstrike (2W)

Instant

Until end of turn, creatures you control get +1/+0 and gain first strike and "Whenever this creature deals combat damage to a creature token, exile that token."

"We will pave the road to their homes with the very abominations they used to make them!"


Radiant Rebirth (1WW)

Instant

Target creature gains Memento until end of turn. You gain life equal to that creature's toughness.

May 25, 2012 8:52 p.m.

KayoCasari says... #20

Persistent Shieldmate - 2W

Creature - Elf Soldier

As Persistent Shieldmate enters the battlefield, if its a token, it becomes an aura enchantment with enchant creature and Enchanted creature gets +1/+3.

Memento (When this creature dies, if it wasnt a token, put a token thats a copy of this creature onto the battlefield.)

1/3

May 26, 2012 12:28 a.m.

KayoCasari says... #21

For some reason, the quotations and apostrophes in my card didn't stick. Let me know if I should clarify.

May 26, 2012 12:33 a.m.

nightscape says... #22

Ancient Grudge-bearer

3W

Creature - Treefolk Shaman

Lifelink

Ancient Grudge-bearer has protection from each creature type among creatures in opponent's graveyards.

2/4


Auspex of Tharin'l

4W

Creature - Elf Druid

Memento

When Auspex of Tharinl enters the battlefield, you may return target black or green instant card from your graveyard to your hand.

2/3

(Recycled this one from one of my earlier submissions. Retooled as a white uncommon.)


Permanence

2WW

Instant

target permanent cannot leave the battlefield this turn.


Spirit Guidance

1W

Enchantment - Aura

Enchant creature

Enchanted creatue has first strike and is a shaman in addition to its types.

Whenever enchanted creature deals damage, prevent the next 2 damage dealt to each other creature you control this turn.

May 26, 2012 1:50 a.m.

Emrakool says... #23

Paladin of the Glades 1WW

Creature - Human Knight

First strike, protection from red

GW: Paladin of the Glades gets +1/+0 until end of turn.

2/2


Zyanth'l's Herald 4W

Creature - Spirit

Flying

When Zyanth'l's Herald enters the battlefield, if it's a token, you gain 1 life for each Elf you control.

Memento

3/5


Tainted Bonds 2W

Enchantment - Aura

Enchant Creature

Enchanted creature can't attack or block.

2B: Enchanted creature gets -4/-4 until end of turn. Return Tainted Bonds to its owner's hand.


Morglen Revival W

Instant

Target Creature gains memento until end of turn. If that creature is black or green, it gets +2/+2 until end of turn.

May 26, 2012 2:29 a.m.

http404error says... #24

I liked zandl's other submissions better :'(

May 26, 2012 1 p.m.

GraemeGunn says... #25

Berserker Knight 3WWW

Creature - Knight

Double strike, vigilance

Berserker Knight's power is equal to the toughness of the creature or creatures blocking or being blocked by Berserker Knight.If Berserker Knight is attacking and unblocked, its power is 2.

*/5

flavour text:He will always find the weak point in your defense. Your best defense then, in that regard, is to run away.


Brick-Layer 3W

Creature - Soldier

T: Put a +1/+1 counter on target wall.

Whenever you play a white spell, you may untap Brick-Layer.

1/2


Summer Cottage

Land

When Summer Cottage comes into play, add GW to your mana pool.T: Regenerate target creature. Summer Cottage does not untap during your next untap step.


Mana Door

Land

When Mana Door comes into play, sacrifice two untapped lands or sacrifice Mana Door.1: Add one mana of any color to your mana pool.T, Sacrifice Mana Door: Choose a color of any permanent in play. Add three mana of that color to your mana pool.

flavour text:"Close the door on your way out."- Doorkeeper

May 26, 2012 6:03 p.m.

elbenji says... #26

Bog Exit

2W

Exile Target Permanent. Your opponent may cast a spell of equal mana cost from his hand onto the battlefield. If not, your opponent places a basic land on the battlefield instead.

If Target Permanent was a creature, play it on the battlefield under your control at your next end step.


Canopy Light

1WW

Put target creature on the bottom of its owner's library. Search the hand, library and graveyard for any spell of similar name of target player and put them on the bottom of its owner's library as well.


Bog Defender

3W

0/4

Creature - Centaur

Memento

Defender

When on the battlefield, once per turn you can re-direct all combat damage directed at you towards CARDNAME.


Centaur Tutor

3WWWW

Creature- Centaur

When CARDNAME enters the battlefield, put X 3/3 Centaur tokens on the the battlefield, where X is the amount of creature cards in your graveyard. During each of your upkeeps, you may exile one creature card to put one 3/3 Centaur token on the battlefield.

May 27, 2012 2:03 a.m.

Yourman says... #27

Evergreen Woodland Watch

1W

Creature-Plant scout

Other plant and treefolk creatures you control have reach.

1/2

May 27, 2012 3:04 p.m.

landot says... #28

Dasvol's Purification -- 2W

Insant

Destroy target artifact, enchantment, or token


Sigil of Narcissism - WW

Enchantment - Aura

Enchant creature

Whenever enchanted creature could attack, no other creatures may attack.


Zyanth'l's Seneschal -- 2WW

Creature - Centaur

When ~ Enters the battlefield, return a white card from your graveyard to your hand

2/3


Gladeparter Paragon 1W

Creature - Avatar

3/3

May 27, 2012 4:05 p.m.

Failure says... #29

Avenge the Fallen 2W

Sorcery

For every creature that has died this turn, target opponent takes 1 damage, or creature takes 2 damage.


Elder Guard 3W

Creature - Elf

First Strike

Memento

"He is young, but he has promised us an eternity of protection."

2/2


Banish the Lost W

Instant

Tap target creature. If a token or a Zombie is tapped this way, it does not untap during it's controller's next untap step.


Quick-Shield Druid 2W

Creature - Centaur Druid

Flash, Defender

When Quick-Shield Druid enters the battlefield, other creatures you control get +0/+3 until EOT.

"In their time of need, he will always be there for his allies."

1/4

May 27, 2012 5:04 p.m.

Shortfur Pariah 1WW

Creature-Centaur Rogue Uncommon

If an opponent controls a Centaur, Shortfur Pariah gets+1/+1.

If an opponent controls a Forest, Shortfur Pariah has First Strike

                                                                     3/2
May 27, 2012 8:58 p.m.

Farbog Inquisitor 1WW

Creature- Elf Soldier Cleric

Memento

Lifelink

                                                                            3/1
May 27, 2012 9:03 p.m.

GraemeGunn says... #32

Why does "Elder Guard"s flavour text state that "He may be young...."

He's an elder? But he's young?

May 27, 2012 10:35 p.m.

Superllama12 says... #33

Tharin'l Justice

1W Sorcery

Each player exiles a permanent he or she controls


Minion of Zyanth'l

1W Creature--Elf Cleric

B, T: Target creature gets -1/-1 until end of turn

G, T: Target creature gets +1/+1 until end of turn

1/1


Edict of the Gladeparters

2W Enchantment

Flash

When ~ enters the battlefield, draw a card

If a creature would enter the battlefield from a graveyard, you may pay B. If you do, exile that creature instead


Retainer of the Glades

1W Creature--Elf Shaman

At the beginning of your upkeep, you may sacrifice ~. If you do, search your library for up to two basic land cards and put them into your hand. Activate this ability only if an opponent controls more lands than you

2/1

May 28, 2012 12:49 p.m.

Cleanse The False

W

Instant

Destroy Target Token


Double Jeopardy

WW

Instant

If Target creature has memento and dies this turn, put a second token into play that is a copy of that creature.


Tree Of Life

4WW

Creature- Treefolk Druid

2/5

When Tree of Life enters the battlefield, choose another creature you control. That creature gains memento for as long as Tree of Life remains on the battlefield.


Benevolent Howler

3WW

Creature- Wolf Shaman

2/3

When a token enters the battlefield, you may gain one life

Tokens your opponents control enter the battlefield tapped.

Tokens you control get +0/+1

May 28, 2012 1:18 p.m.

dude1818 says... #35

Spirit Guard W

Creature - Elf Spirit

Flying, memento

Whenever a token enters the battlefield, you gain 1 life.


Redeemer of Souls 2W

Creature - Elf Shaman

Memento

4GW, T:For each creature token you control, put a token that's a copy of that creature onto the battlefield. Then sacrifice Redeemer of Souls.

1/2


Silence the Dissidents 1W

Instant

Tokens can't enter the battlefield this turn.

"Though I respect your opinions, you may not voice them here." - Elder Doreer


Retaliate Losses 3W

Instant

Each opponent loses life equal to the damage sources that player controls dealt this turn.

"Your intolerance will not be tolerated." - Elder Doreer, to the Tharin'l

May 28, 2012 3:26 p.m.

dude1818 says... #36

Spirit Guard is supposed to be 1/1.

May 28, 2012 4:29 p.m.

millsn says... #37

Grieving Period 3W

Enchantment (Uncommon)

Whenever a creature dies, tap all creatures.


Shrouded Centaur 2WW

Creature - Centaur Spirit (Uncommon)

Protection from non-White creatures

3/3


Warden of the Weary 3WW

Creature - Elf Cleric (Uncommon)

Whenever a nontoken creature you control dies, you may put a 1/1 white Spirit token with flying onto the battlefield.

"Don't fret. Nothing is final here, not even death."

2/4


Familiar Feeling 2W

Sorcery (Uncommon)

Return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

May 28, 2012 11:35 p.m.

Endalaus says... #38

Dreadvine Slicers - 2WArtifact - EquipmentEquipped creature has protection from black and green and has Double strike. equip cost 2"The undead are nothing more than vines, slowly choking the life from everything they touch."


Zyanth'ls' Apprentice - 1WCreature - Elf Druid1BG: Put target card in a graveyard on top or its owners library.1/2


Zyanth'ls' Summoning - 2WInstant

Put one 1/1 green elf rogue creature token with hexproof and one 1/1 black elf necromancer creature token with deathtouch into play under your control.


Blessing of Zyanth'l - 2WEnchantment - Aura

Enchanted creature gains +2,+2, lifelink and protection from tokens.

"Her light radiates in even the darkest forests of Morglen."

May 29, 2012 2:04 p.m.

gamerboy6000 says... #39

Elvish Healer-Zealot WW3

Elf Cleric

Sacrifice CARDNAME: Gain 3 life.

Momento

2/3

May 29, 2012 2:40 p.m.

http404error says... #40

"Familiar Feeling 2W

Sorcery (Uncommon)

Return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield." -millsn

I love how this card works with Chavest's land sac theme too.

May 29, 2012 8:54 p.m.

I noticed there were not too many hexproof creatures so i made one.Asphirith's Servant bg

flashWhen Asphirith's Servant enters the battlefield, target creature gains memento until end of turn.At end of turn sacrifice a creature

2/1

Flowmage of hidden valleys 3gw

tap: The next 1 damage dealt to a creature you control is dealt to target creature or player instead.hexproof

May 29, 2012 10:33 p.m.

LordofStensia says... #42

Sagacious Sycamore 4WW

Creature-Treefolk Wizard

Defender

During your opponent's turn, any damage that would be dealt to you or creatures you control is dealt to Sagacious Sycamore instead.

0/7

(sagacious is a synonym of wise, by the way)

May 30, 2012 6:10 p.m.

LordofStensia says... #43

Cleansing Wave 1WW

Instant

Choose one: untap all creatures you control, regenerate all creatures you control, or creatures you control gain hexproof until end of turn.

May 30, 2012 10:28 p.m.

LordofStensia says... #44

Lunar Necromancer 3W

Creature-Troll Wizard

Hexproof

Sacrafice a creature: Return a creature card from your graveyard to the battlefield with a converted mana cast less than that of the sacrificed creature.

1/3

May 30, 2012 10:34 p.m.

LordofStensia says... #45

Ancestral Visitation 4WW

Sorcery

Return two creatures in your graveyard to the battlefield. They cannot attack and their activated abilities cannot be activated. Exile them at the end of your turn.

May 30, 2012 10:41 p.m.

LordofStensia says... #46

ahh, just realized i missed the due date. oh well it was fun

May 30, 2012 10:43 p.m.

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