Metalworker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Metalworker

Artifact Creature — Construct

: Reveal any number of artifact cards in your hand. Add to your mana pool for each card revealed this way.

Profet93 on Hangry Boi Needs a Snack

2 days ago

Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw

Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.

Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key =

Metalworker (2 artifacts in hand) + rings + voltaic =

Basalt Monolith + Forsaken monument =

Basalt + Rings + 2 mana = . Add top to make it infinite draw

Blinkmoth Well + Blinkmoth Urn = One sided ramp

Profet93 on Hold your colour

2 months ago

Kagiyama

Buried Ruin - Recursion

Sanctum of Ugin - Tutor

Basalt Monolith + Forsaken monument =

Gerrard's Hourglass Pendant + Emrakul = Good synergy. Hourglass helps with recursion from a vandablast.

Maybe a Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada for flash so you don't overextend as easily? Colorless decks almost always have high cmc and lots of artifacts so any opponent worth their salt after a few games should recognize this and adjust their plan. This helps keep them guessing. Not necessary but nice to have.

Rings of Brighthearth + Basalt Monolith + 2 mana = + top = Cast your entire deck

Rings + Voltaic Key (swap out manifold) + everflowing chalice (4 counters) =

Metalworker + Rings + Voltaic key =

Card Draw - Colorless doesn't have too much, you already run both kozileks which is great. Commander is a value engine which is nice. You could add a Staff of Nin for more but IMO it's not needed. How do you feel your card situation is?

Removal - Colorless has expensive removal options, you have all the good ones. Everything seems solid.

Mana Curve - A bit high but understandable for a colorless deck, especially with your commander. You could add more ramp should you feel you need. I usually recommend the most ramp in Kozilek commander decks because your commander is a draw source but here I'm unsure. Your ramp seems sufficient, how do you feel?

Profet93 on Karn Mono

2 months ago

ALostWanderer

Voltaic Key + Rings of Brighthearth + everflowing chalice (4 counters) =

Forsaken Monument + Basalt =

Rings + Basalt + 2 mana = + top = Draw and cast your deck

Mystic forge + Top + artifact cost reducer = Draw your deck

Metalworker + Voltaic + Rings =

Mycosynth Lattice + Karn Creator = Hard Lock

Sanctum of Ugin - Tutor

Gerrard's Hourglass Pendant + Emrakul, the Promised End = Fun times

Mystic forge + aetherflux + top + artifact cost reducer = Kill everyone

Cursed Totem has anti-synergy with 8 of your creatures, how has it been working for you?

darkemoji on Titans, The Clean-Up Crew

3 months ago

Profet93

A) Just another mana rock with sub-utility, acting as an equipment mid-to-late game.

B) Considered in the original decklist, however I've been favoring non-basic lands that offer side tech for the deck.

C) Not sure about this one. Nonbo with Abstruse Archaic and our own commander Kozilek, the Great Distortion.

D, E, F, G) Appreciate the thorough evaluation here of Chimil, the Inner Sun. Will play around your other suggestions against counterspells/interaction with Defense Grid and/or Cavern of Souls. For sure, I would consider these cards over Conqueror's Flail.

H) Noted! Might switch The Immortal Sun for Blinkmoth Urn.

I) Metalworker Very good card that ramps hard and can combo off with certain pieces in play. Current decklist runs pretty well without it due to the amount of fast mana, mana rocks, and cost reducers that are already in the deck.

Profet93 on Titans, The Clean-Up Crew

3 months ago

darkemoji

  1. Got you, wasn't sure of intended power level but I saw some combos and thought you might want more. I will say, most people who do play against stax would prefer for that user to have combos to end the game rather than suffer. Nevertheless, noted.
  2. As above
  3. Expedition map could find you blinkmoth well which is nice.
  4. Great
  5. The combo is fun but yes, niche. But Karn himself is great. In EDH, people are bound to have lots of mana rocks. But if it isn't for you, I understand.
  6. Perfect swap

A) What is the purpose of The Irencrag?

B) Darksteel Citadel - Artifact count increase

C) Cursed Totem - Only anti-synergy with one card in your deck and can stop mana dorks and other pesky abilities. Pairs well with torpor orb.

D) Regarding your question if Chimil, the Inner Sun, I suppose it would depend on your meta's amount of blue players. My issue with it is that it, itself can be countered. My other issue is that sometimes there is a card thats 6cmc+ and you lose it because of it. It can produce some value for sure. If you're really worried about blue, then perhaps add some of the following....

E) Cavern of Souls - Easiest solution

F) Conqueror's Flail - Might not be the best but forces interaction pre-combat. Not just anti-blue either.

G) Defense Grid - The least impactful but easiest to use. You only have one instant and you don't need to equip anything.

Do be aware that they can still activate abilities, just not cast spells. Cursed totem could fix that of course, just worth mentioning. I love your numbering system, great job.

Other cards in your maybeboard worth including are....

H) Blinkmoth Urn - Synergy with blinkmoth well and will always put you ahead of everyone else.

I) Metalworker - Assuming this is due to $ or power limiting reasons?

capwner on Vial smasher & Glacian

4 months ago

Neat deck. Seems like a Daretti, Scrap Savant/Goblin Welder package would fit will without costing too many cards. I love Kuldotha Forgemaster in these style decks, I might also run a card like Spine of Ish Sah or Brittle Effigy over Lux Cannon, the cannon seems a bit slow and unreliable without running a tom of charge enablers. O-Stone seems like a must to me too. Metalworker and Krark-Clan Ironworks are great mana sources you are missing too. Beseech the Mirror is another I thought of but may be too mana intensive with 3 black pips. Good luck with the build!

Profet93 on Cosmic Horror

4 months ago

Basalt Monolith + Forsaken Monument =

Basalt Monolith + Rings of Brighthearth + 2 mana = . Add Sensei's Divining Top to draw (and cast) your entire deck. Basalt is an okay ramp piece. Rings has lots of synergy with activated abilities and is a draw engine with top even without basalt. Top of course is always useful, so no dead pieces.

everflowing chalice (4 counters) + Rings of Brighthearth + Voltaic Key =

Metalworker + Rings of Brighthearth + Voltaic Key =

Mystic Forge + Cloud Key/artifact cost reducer + top = Draw your whole deck

Profet93 on Big Daddy Eldrazi

4 months ago

Regarding Cityscape leveler, you do have several other non-eldrazi creatures but I respect your choice to try and stay on theme.

Basalt Monolith + Forsaken Monument =

Basalt Monolith + Rings of Brighthearth + 2 mana = . Add Sensei's Divining Top to draw (and cast) your entire deck. Basalt is an okay ramp piece. Rings has lots of synergy with activated abilities and is a draw engine with top even without basalt. Top of course is always useful, so no dead pieces.

everflowing chalice (4 counters) + Rings of Brighthearth + Voltaic Key =

Metalworker + + Rings of Brighthearth + Voltaic Key =

Mystic Forge + Cloudkey/artifact cost reducer/Semblance Anvil + top = Draw your whole deck

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